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http://www.cnblogs.com/wanqieddy/p/3323748.html
//定义一个只读属性Label,在类定义中可以使用this->getLabel来访问 CC_SYNTHESIZE_READONLY(cocos2d::CCLabelTTF*,_label,Label); CC_SYNTHESIZE_READONLY(varType, varName, funName)声明一个成员变量以及getfunName函数,没有set函数。getfunName已经实现,其实现就是返回这个值。
this ->_layer = GameOverLayer::node(); this ->_layer->retain(); this ->addChild(_layer); bool GameOverLayer::init() { if (CCLayerColor::initWithColor(ccc4(255,255,255,255))) { CCSize winSize = CCDirector::sharedDirector()->getWinSize(); this ->_label = CCLabelTTF::labelWithString( "" , "Artial" ,32); this ->_label->retain(); this ->_label->setColor(ccc3(0,0,0)); this ->_label->setPosition(ccp(winSize.width/2,winSize.height/2)); this ->addChild( this ->_label); this ->runAction(CCSequence::actions(CCDelayTime::actionWithDuration(3), CCCallFunc::actionWithTarget( this , callfunc_selector(GameOverLayer::gameOverDone)),NULL)); return true ; } else { return false ; } }
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