本文主要是介绍cocos2d-x TestLua 之 CCSequence,希望对大家解决编程问题提供一定的参考价值,需要的开发者们随着小编来一起学习吧!
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local actionSequenceLayer = nil--不带参数的回调函数1
local function ActionSequenceCallback1()local label = CCLabelTTF:create("回调函数 1", "Marker Felt", 24)label:setPosition(size.width / 4, size.height / 2)actionSequenceLayer:addChild(label)
end
--带参数的回调函数2
local function ActionSequenceCallback2(sender)local label = CCLabelTTF:create("回调函数 2", "Marker Felt", 24)label:setPosition(ccp(size.width / 4 * 2, size.height / 2))actionSequenceLayer:addChild(label)print("回调函数2:我是执行此动作的精妙坐标:",sender:getPosition())
end
--带参数的回调函数3
local function ActionSequenceCallback3(sender)local label = CCLabelTTF:create("回调函数 3", "Marker Felt", 24)label:setPosition(ccp(size.width / 4 * 3, size.height / 2))actionSequenceLayer:addChild(label)print("回调函数3:我是执行此动作的精妙坐标:",sender:getPosition())
end
local function ActionSequence()actionSequenceLayer = CCLayer:create()local man = CCSprite:create("man.png")man:setPosition(ccp(200,300))actionSequenceLayer:addChild(man)man:setVisible(false)local array = CCArray:create()array:addObject(CCPlace:create(ccp(200,200)))array:addObject(CCShow:create())array:addObject(CCMoveBy:create(1, ccp(100,0)))array:addObject(CCCallFunc:create(ActionSequenceCallback1))array:addObject(CCCallFuncN:create(ActionSequenceCallback2))array:addObject(CCCallFuncN:create(ActionSequenceCallback3))local action = CCSequence:create(array) --如果按序执行动作只有两个,则可用:CCSequence:createWithTwoActions(action1,actions2),多余两个则用数组man:runAction(action)
end
ActionSequence()local scene = CCScene:create()
scene:addChild(actionSequenceLayer)
CCDirector:sharedDirector():runWithScene(scene)
再介绍些瞬时动作:瞬时动作不需要时间,立即完成
--瞬时动作,瞬时动作不需要时间,立即完成
sprite:runAction(CCPlace:create(ccp(200,600))) --放置,相当于setPosition()
sprite:runAction(CCHide:create()) --隐藏,相当于setVisible(false)
sprite:runAction(CCShow:create()) --显示,相当于setVisible(true)
sprite:runAction(CCFlipX:create(true)) --水平翻转,相当于setFlipX(true)
sprite:runAction(CCFlipY:create(true)) --垂直翻转,相当于setFlipY(true)
ReverseSequence
local function ActionReverseSequence()local move1 = CCMoveBy:create(1,ccp(250,0))local move2 = CCMoveBy:create(1,ccp(0,50))local moveBack = move1:reverse()local arr = CCArray:create()arr:addObject(move1)arr:addObject(move2)arr:addObject(moveBack)local seq = CCSequence:create(arr)sprite:runAction(CCSequence:createWithTwoActions(seq,seq:reverse()))
end
ReverseSequence2
local function ActionReverseSequence2()--序列中可以同时有瞬时动作(InstantAction)和延时动作(IntervalAction)local move1 = CCMoveBy:create(1,ccp(200,0))local move2 = CCMoveBy:create(1,ccp(0,50))--可见切换 local tog1 = CCToggleVisibility:create()local tog2 = CCToggleVisibility:create()local moveBack = move1:reverse()local arr1 = CCArray:create()arr1:addObject(move1)arr1:addObject(tog1)arr1:addObject(move2)arr1:addObject(tog2)arr1:addObject(moveBack)local seq = CCSequence:create(arr1)local action = CCRepeat:create(CCSequence:createWithTwoActions(seq,seq:reverse()),3)whitegirl:runAction(action)--CCHide的reverse为CCShow,反之亦然local move3 = CCMoveBy:create(1,ccp(100,0))local hide = CCHide:create()local move4 = CCMoveBy:create(1,ccp(50,0))local arr2 = CCArray:create()arr2:addObject(move3)arr2:addObject(hide)arr2:addObject(move4)local seq = CCSequence:create(arr2)local action2 = CCSequence:createWithTwoActions(seq,seq:reverse())blackgirl:runAction(action2)
end
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