FAAD2解码AAC得到PCM数据帧采用Microsoft.DirectX.DirectSound播放时有嘟嘟声、噪音的问题

本文主要是介绍FAAD2解码AAC得到PCM数据帧采用Microsoft.DirectX.DirectSound播放时有嘟嘟声、噪音的问题,希望对大家解决编程问题提供一定的参考价值,需要的开发者们随着小编来一起学习吧!

DirectX(Direct eXtension,简称DX)是由微软公司创建的多媒体编程接口,是一种应用程序接口(API)

问题描述:

1.PC端产测软件,通过P2P接收到设备发送过来的音频数据帧(AAC,16KHZ,16bit位宽、单通道),使用faad/faad2解码库解码后的音频帧,

播放出来有频率很快的一直嘟嘟嘟的声音,听起来断断续续(不知道怎么描述)

2.关于faad解码后的数据总是双通道的问题,见我上一篇博客(https://blog.csdn.net/spy_007_/article/details/109177862),不过最后我是直接

使用解码出来的双通道PCM数据进行播放的(该篇后续的整个过程都是使用的双通道数据,读者如果使用单通道数据进行播放可以结合上一篇博客进行修改)

 

问题解决:

将PCM数据先提交给DirectX底层接口播放时(waveOutPrepareHeader),提交完之后就会返回,并不是等到本次提交的数据完全播放结束才会返回,

也就是说传入的数据buf,A:我们上层并不能立马释放,B:也不能就只使用一块BUF循环接收数据,否则,底层播放的数据就会遭到破坏,声音异常。

解决办法就是多申请几块buf,让循环使用:

 

注意:上图函数OnWriteSoundData接收的PCM数据buf 每次都是不同的,上层申请了15个buf,依次循环使用,如下:

 

 源码如下:

#pragma once#include "pch.h"
#include "hi_voice_api.h"//标志使用哪一种解码方式
#define AUDIO_DECODE_USE_AAC	1
#define AUDIO_DECODE_USE_G711	0typedef struct _AudioFrame
{char*pcm;int pcm_len;int pts;}AudioFrame;#if AUDIO_DECODE_USE_AAC
#include "faad.h"
class AudioDecode_AAC
{
public:NeAACDecHandle decoder = NULL;
public:AudioDecode_AAC(){}~AudioDecode_AAC(){}//AAC解码器初始化,需要传入一帧数据帧(带ADTS帧头),作为初始化的入参long AudioDecode_AAC_Init(unsigned char *frame,unsigned long size,unsigned long *samplerate,unsigned char *channels);int AudioDecode_AAC_Exit();void* AudioDecode_AAC_Decode(NeAACDecFrameInfo *hInfo,unsigned char *buffer,unsigned long buffer_size);};#endif#if AUDIO_DECODE_USE_G711class AudioDecode_g711
{private:hiVOICE_G711_STATE_S vgs;bool ready;
public:AudioDecode_g711():ready(false){}~AudioDecode_g711(){}int Create();int Decode(void* buf, int len, int pts, int audType, AudioFrame*af);int malloc_buf(int pcm_len, AudioFrame*ret_buf);int free_buf(AudioFrame*buf);int Destroy();};#endif
#include "pch.h"
#include "AudioDecode.h"
#include "typeport.h"#if AUDIO_DECODE_USE_AAC#define MAX_CHANNELS 2static int adts_sample_rates[] = { 96000,88200,64000,48000,44100,32000,24000,22050,16000,12000,11025,8000,7350,0,0,0 };//用于接收AAC解码出来的pcm数据:
#define MAX_PCM_BUF_NUM	(15)		
#define ONE_PCM_BUF_LEN	(2048*2)
static char* pcm_buf[MAX_PCM_BUF_NUM] = {0};
static int pb_producer_index = 0; //生产者使用的索引号long AudioDecode_AAC::AudioDecode_AAC_Init(unsigned char *frame,unsigned long size,unsigned long *samplerate,unsigned char *channels)
{if (!decoder){//初始化PCM接收Buf:int i;for (i=0;i< MAX_PCM_BUF_NUM;i++){pcm_buf[i] = (char*)malloc(ONE_PCM_BUF_LEN);if (!pcm_buf[i]){printf("malloc failed!");return -1;}memset(pcm_buf[i],0, ONE_PCM_BUF_LEN);}//open decoderdecoder = NeAACDecOpen();NeAACDecConfigurationPtr conf = NeAACDecGetCurrentConfiguration(decoder);conf->defObjectType = LC;conf->defSampleRate = 8000;//8000; //real samplerate/2conf->outputFormat = FAAD_FMT_16BIT; //conf->downMatrix = 0; //不进行自动扩展到双通道 ???conf->useOldADTSFormat = 0; //ADTS长度为0:56bit(1代表是58bit)conf->dontUpSampleImplicitSBR = 1;NeAACDecSetConfiguration(decoder, conf);//initialize decoderreturn NeAACDecInit(decoder, frame,size, samplerate, channels);}else{ERROR_LOG("AAC decoder already inited!\n");return -1;}}int AudioDecode_AAC::AudioDecode_AAC_Exit()
{int i;for (i = 0; i < MAX_PCM_BUF_NUM; i++){free(pcm_buf[i]);pcm_buf[i] = NULL;}NeAACDecClose(decoder);decoder = NULL;return 0;
}/*** fetch one ADTS frame*/
int check_ADTS_len(unsigned char* buffer, size_t buf_size)
{size_t size = 0;if (!buffer){perror("illegall parameter!\n");return -1;}if (buf_size < 7){perror("illegall parameter!\n");return -1;}if ((buffer[0] == 0xff) && ((buffer[1] & 0xf0) == 0xf0)){// profile; 2 uimsbf// sampling_frequency_index; 4 uimsbf// private_bit; 1 bslbf// channel_configuration; 3 uimsbf// original/copy; 1 bslbf// home; 1 bslbf// copyright_identification_bit; 1 bslbf// copyright_identification_start; 1 bslbf// frame_length; 13 bslbfsize |= (((buffer[3] & 0x03)) << 11);//high 2 bitsize |= (buffer[4] << 3);//middle 8 bitsize |= ((buffer[5] & 0xe0) >> 5);//low 3bit//printf("len1=%x\n", (buffer[3] & 0x03));//printf("len2=%x\n", buffer[4]);//printf("len3=%x\n", (buffer[5] & 0xe0) >> 5);//printf("get_one_ADTS_frame buf_size(%d) parse ADTS-->size(%d)\n", buf_size,(int)size);}//int samplerate = adts_sample_rates[(buffer[2] & 0x3c) >> 2]; //解析ADTS中的采样率信息//printf("samplerate = %d\n", samplerate); //16000if (buf_size != size){printf("parse ADTS : buf_size(%d) != size(%d)\n", buf_size, size);return -1;}return 0;
}unsigned int parse_ADTS_len(unsigned char* buffer)
{size_t size = 0;if (!buffer){perror("illegall parameter!\n");return -1;}if ((buffer[0] == 0xff) && ((buffer[1] & 0xf0) == 0xf0)){// profile; 2 uimsbf// sampling_frequency_index; 4 uimsbf// private_bit; 1 bslbf// channel_configuration; 3 uimsbf// original/copy; 1 bslbf// home; 1 bslbf// copyright_identification_bit; 1 bslbf// copyright_identification_start; 1 bslbf// frame_length; 13 bslbfsize |= (((buffer[3] & 0x03)) << 11);//high 2 bitsize |= (buffer[4] << 3);//middle 8 bitsize |= ((buffer[5] & 0xe0) >> 5);//low 3bit//printf("len1=%x\n", (buffer[3] & 0x03));//printf("len2=%x\n", buffer[4]);//printf("len3=%x\n", (buffer[5] & 0xe0) >> 5);printf(" parse ADTS-->size(%d)\n", (int)size);}else{return -1;}//int samplerate = adts_sample_rates[(buffer[2] & 0x3c) >> 2]; //解析ADTS中的采样率信息//printf("samplerate = %d\n", samplerate); //16000return 0;
}/************ 左右声道合并* data:出入的待处理的数据* len:传入数据的长度* right_left:0,合并到左声道*             1,合并到右声道*********/
int my_audio_digital_Channel_merging_add(void *data, unsigned int  len, unsigned char right_left)
{if (data == NULL) {return -1;}int  valuetemp;short *buf;buf = (short *)data;len >>= 1; //byte to pointfor (unsigned int  i = 0; i < len; i += 2) {valuetemp = (buf[i] + buf[i + 1]);//防止16位数据溢出if (valuetemp < -32768) {valuetemp = -32768;}else if (valuetemp > 32767) {valuetemp = 32767;}//或者也可以全部数据除2//valuetemp = valuetemp / 2;buf[i + right_left] = (short)valuetemp;buf[i + 1 - right_left] = (short)0;}return 0;}//成功:返回解码得到的PCM数据指针 ; 失败 :NULL
//frame_info:返回帧信息参数void* AudioDecode_AAC::AudioDecode_AAC_Decode(NeAACDecFrameInfo *frame_info,unsigned char *frame,unsigned long size)
{check_ADTS_len(frame,size);/*----进行解码操作----------------------------------------*///解析下一帧数据长度char* return_pcm_data = NULL;void* pcm_data = NeAACDecDecode(decoder, frame_info, frame, size);//printf(" frame_info->samples = %d frame_info->channels = %d\n", frame_info->samples,frame_info->channels);//初始化中dontUpSampleImplicitSBR = 1时返回2048;dontUpSampleImplicitSBR=0时返回4096if (size != frame_info->bytesconsumed)//每次传入一帧数据,这两个值每次都相等{printf("error!$$$$$$$$$$$$$$$$$$$$$$$$$size(%d) frame_info->bytesconsumed(%d)\n", size, frame_info->bytesconsumed);}if (frame_info->error > 0){printf("error!$$$$$$$$$ %s\n", NeAACDecGetErrorMessage(frame_info->error));}else if (pcm_data && frame_info->samples > 0){#if 1	//直接返回双通道的数据//对数据进行备份到缓存bufif (frame_info->samples * sizeof(short) > ONE_PCM_BUF_LEN){printf("PCM buf overflow!!!!\n");return NULL;}memset(pcm_buf[pb_producer_index],0, ONE_PCM_BUF_LEN);memcpy(pcm_buf[pb_producer_index], pcm_data, frame_info->samples*sizeof(short));return_pcm_data = pcm_buf[pb_producer_index];pb_producer_index++;if (pb_producer_index >= MAX_PCM_BUF_NUM){pb_producer_index = 0;}#else	//转换成单通道数据(faad解码总是强制性变成双通道输出)if (frame_info->channels == 2) //双通道数据转换成单通道{if (frame_info->samples/2 * sizeof(short) > ONE_PCM_BUF_LEN){printf("PCM buf overflow!!!!\n");return NULL;}memset(pcm_buf[pb_producer_index], 0, ONE_PCM_BUF_LEN);return_pcm_data = pcm_buf[pb_producer_index];pb_producer_index++;if (pb_producer_index >= MAX_PCM_BUF_NUM){pb_producer_index = 0;}//从双声道的数据中提取单通道 int i, j;for (i = 0, j = 0; i < 4096 && j < 2048; i += 4, j += 2){//每次拷贝2字节数据到frame_mono(16bit位宽,即每个通道数据一个采样2字节)return_pcm_data[j] = ((char*)pcm_data)[i];return_pcm_data[j + 1] = ((char*)pcm_data)[i + 1];}frame_info->samples = frame_info->samples/2;//1024; //只留下单通道数据frame_info->channels = 1;}#endif	return (void*)return_pcm_data;}return NULL;
}#endif#if AUDIO_DECODE_USE_G711
int AudioDecode_g711::Create()
{int ret = HI_VOICE_DecReset(&vgs, G711_A);if (HI_SUCCESS != ret){ERROR_LOG("HI_VOICE_DecReset fail: %#x\n", ret);return -1;} ready = true;return 0;
}int AudioDecode_g711::malloc_buf(int pcm_len, AudioFrame*ret_buf)
{ret_buf->pcm_len = pcm_len;ret_buf->pcm = (char*)malloc(pcm_len);if (!ret_buf->pcm){ERROR_LOG("malloc failed!\n");return -1;}return 0;
}int AudioDecode_g711::free_buf(AudioFrame*buf)
{if (buf){free(buf->pcm);buf->pcm = NULL;}return 0;
}int AudioDecode_g711::Decode(void* buf, int len, int pts, int audType, AudioFrame*af)
{if (NULL == af){return -1;}audType = audType;if (!ready) return -1;char pcm[1024];HI_S16 l = len / 2;int ret = HI_VOICE_DecodeFrame(&vgs, (HI_S16*)buf, (HI_S16*)pcm, &l);if (HI_SUCCESS == ret){af->pcm = (char*)malloc(l * 2);if (malloc_buf(l * 2, af) < 0){return -1;}memcpy(af->pcm, pcm, l * 2);af->pts = pts;return 0;}return -1;
}int AudioDecode_g711::Destroy()
{ready = false;return 0;
}#endif 
#pragma once#include<mmsystem.h>
#include<mmreg.h>
#pragma  comment(lib, "winmm.lib")#define WM_PLAYSOUND_STARTPLAYING	WM_USER+600
#define WM_PLAYSOUND_STOPPLAYING	WM_USER+601
#define WM_PLAYSOUND_PLAYBLOCK		WM_USER+602
#define WM_PLAYSOUND_ENDTHREAD		WM_USER+603#define MAX_PCM_LPHDR_NUM 15// CPlaySound
class CPlaySound : public CWinThread
{DECLARE_DYNCREATE(CPlaySound)
public:CPlaySound();~CPlaySound();virtual BOOL InitInstance();virtual int ExitInstance();
private:void displayError(int code, char mesg[]);WAVEFORMATEX		m_WaveFormatEx;BOOL				m_IsPlaying;HWAVEOUT			m_hPlay;CStdioFile			m_PlayLog;WAVEHDR pcm_lpHdr[MAX_PCM_LPHDR_NUM] = {0};	//用于接收帧的缓存buf数组int cur_pcm_lpHdr_index = 0;	//当前用于接收传入数据的buf下标
protected:afx_msg void OnStartPlaying(WPARAM wParam, LPARAM lParam);afx_msg void OnStopPlaying(WPARAM wParam, LPARAM lParam);afx_msg void OnEndPlaySoundData(WPARAM wParam, LPARAM lParam);afx_msg void OnWriteSoundData(WPARAM wParam, LPARAM lParam);afx_msg void OnEndThread(WPARAM wParam, LPARAM lParam);DECLARE_MESSAGE_MAP()
};
// PlaySound.cpp : 实现文件
//#include "pch.h"
#include "PlaySound.h"
#include "typeport.h"// CPlaySoundIMPLEMENT_DYNCREATE(CPlaySound, CWinThread)CPlaySound::CPlaySound()
{//打开播放日志m_PlayLog.Open(TEXT("playsound.log"), CFile::modeCreate | CFile::modeWrite);m_PlayLog.WriteString(TEXT("\n In the constructor of Play sound"));//初始化音频格式结构体memset(&m_WaveFormatEx, 0, sizeof(m_WaveFormatEx));m_WaveFormatEx.wFormatTag = WAVE_FORMAT_PCM;m_WaveFormatEx.nChannels = 2;//2;//1;m_WaveFormatEx.wBitsPerSample = 16;//8;m_WaveFormatEx.nSamplesPerSec = 16000;//16000; //16000;//8000;m_WaveFormatEx.nBlockAlign = m_WaveFormatEx.nChannels * m_WaveFormatEx.wBitsPerSample / 8;m_WaveFormatEx.nAvgBytesPerSec = m_WaveFormatEx.nSamplesPerSec * m_WaveFormatEx.nBlockAlign;	//8000;m_WaveFormatEx.cbSize = 0;m_IsPlaying = FALSE;
}CPlaySound::~CPlaySound()
{}BOOL CPlaySound::InitInstance()
{// TODO: 在此执行任意逐线程初始化return TRUE;
}int CPlaySound::ExitInstance()
{// TODO: 在此执行任意逐线程清理return CWinThread::ExitInstance();
}void CPlaySound::OnStartPlaying(WPARAM wParam, LPARAM lParam)
{MMRESULT mmReturn = 0;if (m_IsPlaying) //已经开始播放则直接返回return; //FALSE;m_PlayLog.WriteString(TEXT("\n Starting playing"));//打开音频输出设备mmReturn = ::waveOutOpen(&m_hPlay, WAVE_MAPPER,&m_WaveFormatEx, ::GetCurrentThreadId(), 0, CALLBACK_THREAD);if (mmReturn) //打开设备失败{DEBUG_LOG("audio waveOutOpen failed!\n");displayError(mmReturn, "PlayStart");}else{m_IsPlaying = TRUE;DWORD volume = 0xffffffff;waveOutSetVolume(m_hPlay, volume);//设置输出设备的输出量}
}void CPlaySound::displayError(int code, char mesg[])
{TCHAR errorbuffer[MAX_PATH];TCHAR errorbuffer1[MAX_PATH];waveOutGetErrorText(code, errorbuffer, MAX_PATH);wsprintf(errorbuffer1, TEXT("PLAY : %s :%x:%s"), mesg, code, errorbuffer);AfxMessageBox(errorbuffer1);
}/*
6、结束输出前先用waveOutReset重置输出设备,重置能够使输出设备全部buffer输出结束,
所以在waveOutReset后要延迟一段时间,然后调用waveOutClose关闭设备。
*/
void CPlaySound::OnStopPlaying(WPARAM wParam, LPARAM lParam)
{MMRESULT mmReturn = 0;if (m_IsPlaying == FALSE)return;// FALSE;//m_PlayLog.WriteString(TEXT("\n Stopped  playing"));DEBUG_LOG("Audio Stopped  playing !\n");mmReturn = ::waveOutReset(m_hPlay);//重置输出设备,重置能够使输出设备全部buffer输出结束if (!mmReturn){m_IsPlaying = FALSE;Sleep(300); //等待所有buffer输出完成mmReturn = ::waveOutClose(m_hPlay);//关闭设备}
}/*5、当提交给设备的数据输出结束,设备会发送一条MM_WOM_DONE消息反馈给设备,
设备应该用waveOutUnprepareHeader将提交给设备输出的数据清除。
*/
void CPlaySound::OnEndPlaySoundData(WPARAM wParam, LPARAM lParam)
{LPWAVEHDR lpHdr = (LPWAVEHDR)lParam;if (lpHdr){::waveOutUnprepareHeader(m_hPlay, lpHdr, sizeof(WAVEHDR));//音频输出结束,清空buffer}return;//ERROR_SUCCESS;
}void CPlaySound::OnWriteSoundData(WPARAM wParam, LPARAM lParam)
{MMRESULT mmResult = 0;if (m_IsPlaying == FALSE){ERROR_LOG("m_IsPlaying == FALSE");return; //FALSE;}//m_PlayLog.WriteString(TEXT("\nplaying sound data...."));//DEBUG_LOG("playing sound data.... length(%d)\n", length);// Prepare wave header for playing WAVEHDR *lpHdr = &pcm_lpHdr[cur_pcm_lpHdr_index];cur_pcm_lpHdr_index++;if (cur_pcm_lpHdr_index >= MAX_PCM_LPHDR_NUM){cur_pcm_lpHdr_index = 0;}memset(lpHdr, 0, sizeof(WAVEHDR));lpHdr->lpData = (char *)lParam;lpHdr->dwBufferLength = (int)wParam;//printf("lpHdr->dwBufferLength = %d\n", lpHdr->dwBufferLength);//将要输出的数据写入buffermmResult = ::waveOutPrepareHeader(m_hPlay, lpHdr, sizeof(WAVEHDR));if (mmResult){m_PlayLog.WriteString(TEXT("\nError while preparing header"));ERROR_LOG("Error while preparing header\n");return;//ERROR_SUCCESS;}//将输出数据发送给输出设备mmResult = ::waveOutWrite(m_hPlay, lpHdr, sizeof(WAVEHDR));if (mmResult){ERROR_LOG("Error while writing to device");m_PlayLog.WriteString(TEXT("\nError while writing to device"));return;//ERROR_SUCCESS;				}return;//ERROR_SUCCESS;
}void CPlaySound::OnEndThread(WPARAM wParam, LPARAM lParam)
{// If already playing then stop it...if (m_IsPlaying)OnStopPlaying(0, 0);m_PlayLog.WriteString(TEXT("\nEnding the play device"));DEBUG_LOG("Audio Ending the play device\n");// Quit this thread...::PostQuitMessage(0);return;//TRUE;
}BEGIN_MESSAGE_MAP(CPlaySound, CWinThread)ON_THREAD_MESSAGE(WM_PLAYSOUND_STARTPLAYING, OnStartPlaying)ON_THREAD_MESSAGE(WM_PLAYSOUND_STOPPLAYING, OnStopPlaying)ON_THREAD_MESSAGE(WM_PLAYSOUND_PLAYBLOCK, OnWriteSoundData)ON_THREAD_MESSAGE(MM_WOM_DONE, OnEndPlaySoundData)ON_THREAD_MESSAGE(WM_PLAYSOUND_ENDTHREAD, OnEndThread)
END_MESSAGE_MAP()// CPlaySound 消息处理程序

 

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