本文主要是介绍Cocos2d-X使用CCAnimation创建动画,希望对大家解决编程问题提供一定的参考价值,需要的开发者们随着小编来一起学习吧!
动画在游戏中是非常常见的
程序1:创建一个简单的动画
首先需要在工程目录下的Resource文件夹中放一张有各种不同动作的图片
在程序中添加下面的代码
#include "Animation.h"CCScene* Animation::scene()
{CCScene* s = CCScene::create();Animation* layer = Animation::create();s->addChild(layer);return s;
}bool Animation::init()
{CCLayer::init();CCSize winSize = CCDirector::sharedDirector()->getWinSize();//创建精灵CCSprite* sp = CCSprite::create();sp->setPosition(ccp(winSize.width / 2, winSize.height / 2));addChild(sp);//精灵放大4倍sp->setScale(4);//创建纹理CCTexture2D* texture = CCTextureCache::sharedTextureCache()->addImage("walkLeft.png");//创建一个数组CCArray* arr = CCArray::create();//从纹理中扣了10帧frame,组成数组for(int i = 0; i < 10; i++){//使用纹理创建精灵帧//第一个参数:纹理//第二个参数:矩形CCSpriteFrame* frame = CCSpriteFrame::createWithTexture(texture,//第一个参数:矩形的x坐标//第二个参数:矩形的y坐标//第三个参数:矩形的宽度//第四个参数:矩形的高度CCRect(i*18, 0, 18, 32));arr->addObject(frame);}//使用精灵帧创建动画//第一个参数:数组//第二个参数:动画的帧数(播放两张图片的间隔时间)CCAnimation* animation = CCAnimation::createWithSpriteFrames(arr, 0.1f);CCAnimate* animate = CCAnimate::create(animation);//播放动画//CCRepeatForever::create动画播放无限次sp->runAction(CCRepeatForever::create(animate));return true;
}
执行结果:
程序2:有plist文件的动画加载
首先需要在工程目录下的Resource文件夹中放一张有各种不同动作的图片和一个plist文件
plist格式的文件实际上是一个XML文件,文件中的内容
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0"><dict><key>frames</key><dict><key>Boom_1.png</key><dict><key>frame</key><string>{{204,305},{99,99}}</string><key>offset</key><string>{0,0}</string><key>rotated</key><false/><key>sourceColorRect</key><string>{{0,0},{99,99}}</string><key>sourceSize</key><string>{99,99}</string></dict><key>Boom_10.png</key><dict><key>frame</key><string>{{103,307},{99,99}}</string><key>offset</key><string>{0,0}</string><key>rotated</key><false/><key>sourceColorRect</key><string>{{0,0},{99,99}}</string><key>sourceSize</key><string>{99,99}</string></dict><key>Boom_11.png</key><dict><key>frame</key><string>{{103,206},{99,99}}</string><key>offset</key><string>{0,0}</string><key>rotated</key><false/><key>sourceColorRect</key><string>{{0,0},{99,99}}</string><key>sourceSize</key><string>{99,99}</string></dict><key>Boom_12.png</key><dict><key>frame</key><string>{{105,2},{99,99}}</string><key>offset</key><string>{0,0}</string><key>rotated</key><false/><key>sourceColorRect</key><string>{{0,0},{99,99}}</string><key>sourceSize</key><string>{99,99}</string></dict><key>Boom_13.png</key><dict><key>frame</key><string>{{103,105},{99,99}}</string><key>offset</key><string>{0,0}</string><key>rotated</key><false/><key>sourceColorRect</key><string>{{0,0},{99,99}}</string><key>sourceSize</key><string>{99,99}</string></dict><key>Boom_14.png</key><dict><key>frame</key><string>{{2,2},{101,101}}</string><key>offset</key><string>{0,0}</string><key>rotated</key><false/><key>sourceColorRect</key><string>{{0,0},{101,101}}</string><key>sourceSize</key><string>{101,101}</string></dict><key>Boom_15.png</key><dict><key>frame</key><string>{{2,408},{99,99}}</string><key>offset</key><string>{0,0}</string><key>rotated</key><false/><key>sourceColorRect</key><string>{{0,0},{99,99}}</string><key>sourceSize</key><string>{99,99}</string></dict><key>Boom_16.png</key><dict><key>frame</key><string>{{2,307},{99,99}}</string><key>offset</key><string>{0,0}</string><key>rotated</key><false/><key>sourceColorRect</key><string>{{0,0},{99,99}}</string><key>sourceSize</key><string>{99,99}</string></dict><key>Boom_17.png</key><dict><key>frame</key><string>{{2,206},{99,99}}</string><key>offset</key><string>{0,0}</string><key>rotated</key><false/><key>sourceColorRect</key><string>{{0,0},{99,99}}</string><key>sourceSize</key><string>{99,99}</string></dict><key>Boom_18.png</key><dict><key>frame</key><string>{{2,105},{99,99}}</string><key>offset</key><string>{0,0}</string><key>rotated</key><false/><key>sourceColorRect</key><string>{{0,0},{99,99}}</string><key>sourceSize</key><string>{99,99}</string></dict><key>Boom_2.png</key><dict><key>frame</key><string>{{204,204},{99,99}}</string><key>offset</key><string>{0,0}</string><key>rotated</key><false/><key>sourceColorRect</key><string>{{0,0},{99,99}}</string><key>sourceSize</key><string>{99,99}</string></dict><key>Boom_3.png</key><dict><key>frame</key><string>{{406,103},{99,99}}</string><key>offset</key><string>{0,0}</string><key>rotated</key><false/><key>sourceColorRect</key><string>{{0,0},{99,99}}</string><key>sourceSize</key><string>{99,99}</string></dict><key>Boom_4.png</key><dict><key>frame</key><string>{{305,103},{99,99}}</string><key>offset</key><string>{0,0}</string><key>rotated</key><false/><key>sourceColorRect</key><string>{{0,0},{99,99}}</string><key>sourceSize</key><string>{99,99}</string></dict><key>Boom_5.png</key><dict><key>frame</key><string>{{204,103},{99,99}}</string><key>offset</key><string>{0,0}</string><key>rotated</key><false/><key>sourceColorRect</key><string>{{0,0},{99,99}}</string><key>sourceSize</key><string>{99,99}</string></dict><key>Boom_6.png</key><dict><key>frame</key><string>{{408,2},{99,99}}</string><key>offset</key><string>{0,0}</string><key>rotated</key><false/><key>sourceColorRect</key><string>{{0,0},{99,99}}</string><key>sourceSize</key><string>{99,99}</string></dict><key>Boom_7.png</key><dict><key>frame</key><string>{{307,2},{99,99}}</string><key>offset</key><string>{0,0}</string><key>rotated</key><false/><key>sourceColorRect</key><string>{{0,0},{99,99}}</string><key>sourceSize</key><string>{99,99}</string></dict><key>Boom_8.png</key><dict><key>frame</key><string>{{206,2},{99,99}}</string><key>offset</key><string>{0,0}</string><key>rotated</key><false/><key>sourceColorRect</key><string>{{0,0},{99,99}}</string><key>sourceSize</key><string>{99,99}</string></dict><key>Boom_9.png</key><dict><key>frame</key><string>{{103,408},{99,99}}</string><key>offset</key><string>{0,0}</string><key>rotated</key><false/><key>sourceColorRect</key><string>{{0,0},{99,99}}</string><key>sourceSize</key><string>{99,99}</string></dict></dict><key>metadata</key><dict><key>format</key><integer>2</integer><key>realTextureFileName</key><string>PFBoom.png</string><key>size</key><string>{512,512}</string><key>textureFileName</key><string>PFBoom.png</string></dict></dict>
</plist>
程序代码:
#include "Animation.h"CCScene* Animation::scene()
{CCScene* s = CCScene::create();Animation* layer = Animation::create();s->addChild(layer);return s;
}//有plist文件的动画加载
bool Animation::init()
{CCLayer::init();CCSize winSize = CCDirector::sharedDirector()->getWinSize();//创建精灵CCSprite* sp = CCSprite::create();sp->setPosition(ccp(winSize.width / 2, winSize.height / 2));addChild(sp);//精灵放大4倍sp->setScale(4);//创建精灵帧缓存CCSpriteFrameCache* frameCache = CCSpriteFrameCache::sharedSpriteFrameCache();//创建数组CCArray* arr = CCArray::create();//添加Plist文件frameCache->addSpriteFramesWithFile("PFBoom.plist");for (int i = 1; i <= 18; i++){char key[128];//通过名字获取精灵帧所在的图片sprintf(key, "Boom_%d.png", i);//将图片添加到精灵帧中CCSpriteFrame* frame = frameCache->spriteFrameByName(key);//将精灵帧添加到数组中arr->addObject(frame);}//使用数组创建动画CCAnimation* animation = CCAnimation::createWithSpriteFrames(arr, 0.1f);CCAnimate* animate = CCAnimate::create(animation);//动画消失CCCallFunc* callfunc = CCCallFunc::create(sp, callfunc_selector(CCSprite::removeFromParent));CCSequence* seq = CCSequence::create(animate, callfunc, NULL);//播放动画sp->runAction(seq);return true;
}
执行结果:
程序3:通过鼠标实现动画切换
首先创建一个Animation类
在AnimationPreload.h中添加下面代码
#ifndef __AnimationPreload_H__
#define __AnimationPreload_H__#include "cocos2d.h"
USING_NS_CC;class AnimationPreload : public CCLayer
{
public:static CCScene* scene();bool init();CREATE_FUNC(AnimationPreload);bool ccTouchBegan(CCTouch*, CCEvent*);CCSprite* sp;
};#endif
在AnimationPreload.cpp中添加下面的代码
#include "AnimationPreload.h"CCScene* AnimationPreload::scene()
{CCScene* s = CCScene::create();AnimationPreload* layer = AnimationPreload::create();s->addChild(layer);return s;
}bool AnimationPreload::init()
{//chushihuCCLayer::init();//获取窗口的大小CCSize winSize = CCDirector::sharedDirector()->getWinSize();//(创建纹理)从纹理里扣了10帧frame,组成数组CCTexture2D* texture = CCTextureCache::sharedTextureCache()->addImage("walkLeft.png");//创建数组CCArray* arr = CCArray::create(); //retainfor (int i = 9; i >= 0; i--){//创建精灵帧CCSpriteFrame* frame = CCSpriteFrame::createWithTexture(texture,CCRect(i*18, 0, 18, 32));//将精灵帧添加到数组中arr->addObject(frame);}// 通过数组创建动画CCAnimation* animation = CCAnimation::createWithSpriteFrames(arr, 0.05f);// 加入到缓存CCAnimationCache::sharedAnimationCache()->addAnimation(animation, "MarioRun");/***************************************************************//** 有plist文件的动画加载 **///创建精灵帧缓存CCSpriteFrameCache* frameCache = CCSpriteFrameCache::sharedSpriteFrameCache();//创建数组arr = CCArray::create();//将plist文件添加到精灵帧缓存中frameCache->addSpriteFramesWithFile("PFBoom.plist");for (int i = 1; i <= 18; i++){char key[128];//通过名字获取精灵帧所在的图片 sprintf(key, "Boom_%d.png", i);//将图片添加到精灵帧中CCSpriteFrame* frame = frameCache->spriteFrameByName(key);//将精灵帧添加到数组中arr->addObject(frame);}//创建动画animation = CCAnimation::createWithSpriteFrames(arr, 0.1f);// 加入到缓存CCAnimationCache::sharedAnimationCache()->addAnimation(animation, "PlaneBOOM");sp = CCSprite::create();sp->setPosition(ccp(winSize.width / 2, winSize.height / 2));addChild(sp);//精灵方法4倍sp->setScale(4);// setTouchsetTouchEnabled(true);setTouchMode(kCCTouchesOneByOne);return true;
}bool AnimationPreload::ccTouchBegan(CCTouch*, CCEvent*)
{sp->stopAllActions();static int i = 1;if (i == 1){sp->runAction(CCAnimate::create(CCAnimationCache::sharedAnimationCache()->animationByName("PlaneBOOM")));}else{sp->runAction(CCAnimate::create(CCAnimationCache::sharedAnimationCache()->animationByName("MarioRun")));}i = 1 - i;return 0;
}
执行结果:
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