qt实现方框调整

2024-04-27 11:12
文章标签 实现 qt 方框 调整

本文主要是介绍qt实现方框调整,希望对大家解决编程问题提供一定的参考价值,需要的开发者们随着小编来一起学习吧!

效果

在四周调整
在这里插入图片描述

代码

#ifndef MAINWINDOW_H
#define MAINWINDOW_H#include <QWidget>class MainWindow : public QWidget
{Q_OBJECT
public:explicit MainWindow(QWidget *parent = 0);~MainWindow();void paintEvent(QPaintEvent *event);void updateRect();void resizeEvent(QResizeEvent *event);void mousePressEvent(QMouseEvent *event);void mouseReleaseEvent(QMouseEvent *event);void mouseMoveEvent(QMouseEvent *event);
private:bool isValid(QRect &rect);bool isOutOfRange(QRect &rect);void setSizeCursor(QMouseEvent *event);
private:bool m_bPress{false};bool m_bSetTop{false};bool m_bSetLeft{false};bool m_bSetRight{false};bool m_bSetBottom{false};bool m_bSetTopRight{false};bool m_bSetBottomLeft{false};bool m_bSetTopLeft{false};bool m_bSetBottomRight{false};bool m_bMinSize{true};int  m_minWidth{0};int  m_minHeight{0};QRect m_rect;QRect m_top;QRect m_bottom;QRect m_left;QRect m_right;QRect m_topLeft;QRect m_topRight;QRect m_bottomLeft;QRect m_bottomRight;QPoint m_pressPoint;
};#endif // MAINWINDOW_H
#include "mainwindow.h"
#include <QPainter>
#include <QMouseEvent>
#include <QDebug>MainWindow::MainWindow(QWidget *parent) :QWidget(parent)
{this->setMouseTracking(true);m_rect = QRect(90,80,100,100);updateRect();
}MainWindow::~MainWindow()
{}void MainWindow::paintEvent(QPaintEvent *)
{QPainter painter{this};QPen pen;pen.setStyle(Qt::DashLine);pen.setWidthF(0.5);//pen.setColor(Qt::black);pen.setColor(Qt::red);painter.setPen(pen);painter.drawRect(m_rect);pen.setStyle(Qt::SolidLine);pen.setWidthF(0.8);painter.setPen(pen);painter.setBrush(Qt::white);painter.setRenderHints(QPainter::SmoothPixmapTransform|QPainter::Antialiasing|QPainter::HighQualityAntialiasing);painter.drawEllipse(m_topLeft);painter.drawEllipse(m_topRight);painter.drawEllipse(m_bottomLeft);painter.drawEllipse(m_bottomRight);painter.drawEllipse(m_top);painter.drawEllipse(m_bottom);painter.drawEllipse(m_left);painter.drawEllipse(m_right);
}void MainWindow::updateRect()
{int width = 3;int offset = 4;m_topLeft= QRect(m_rect.topLeft(),QSize(width,width));m_topLeft = m_topLeft.adjusted(-offset,-offset,offset,offset);m_topRight = QRect(m_rect.topRight(),QSize(width,width));m_topRight = m_topRight.adjusted(-offset,-offset,offset,offset);m_bottomLeft = QRect(m_rect.bottomLeft(),QSize(width,width));m_bottomLeft = m_bottomLeft.adjusted(-offset,-offset,offset,offset);m_bottomRight= QRect(m_rect.bottomRight(),QSize(width,width));m_bottomRight = m_bottomRight.adjusted(-offset,-offset,offset,offset);m_top = QRect((m_topLeft.x()+m_topRight.x())/2,m_topLeft.y(),m_topLeft.width(),m_topLeft.height() );m_bottom = QRect((m_bottomLeft.x()+m_bottomRight.x())/2,m_bottomRight.y(),m_bottomRight.width(),m_bottomRight.height() );m_left = QRect(m_topLeft.x(),(m_topLeft.y()+m_bottomLeft.y())/2,m_bottomLeft.width(),m_bottomLeft.height() );m_right = QRect(m_topRight.x(),(m_topRight.y()+m_bottomRight.y())/2,m_topRight.width(),m_topRight.height() );m_minWidth = m_topLeft.width()+m_top.width()+m_topRight.width();m_minHeight = m_minWidth;
}void MainWindow::resizeEvent(QResizeEvent *)
{m_rect.moveCenter(this->rect().center());updateRect();
}void MainWindow::mousePressEvent(QMouseEvent *event)
{if(!event){return;}if(m_topLeft.contains(event->pos())){m_bSetTopLeft=true;}else if(m_topRight.contains(event->pos())){m_bSetTopRight=true;}else if(m_bottomLeft.contains(event->pos())){m_bSetBottomLeft=true;}else if(m_bottomRight.contains(event->pos())){m_bSetBottomRight=true;}else if(m_top.contains(event->pos())){m_bSetTop=true;}else if(m_bottom.contains(event->pos())){m_bSetBottom=true;}else if(m_left.contains(event->pos())){m_bSetLeft=true;}else if(m_right.contains(event->pos())){m_bSetRight=true;}else if(m_rect.contains(event->pos())){m_bPress=true;QPoint pressPoint = event->pos();QPoint center = m_rect.center();m_pressPoint = QPoint(pressPoint.x()-center.x(),pressPoint.y()-center.y());}
}void MainWindow::mouseReleaseEvent(QMouseEvent *)
{m_bPress=false;m_bSetTop  = false;m_bSetLeft = false;m_bSetRight=false;m_bSetBottom=false;m_bSetTopRight=false;m_bSetBottomLeft=false;m_bSetTopLeft=false;m_bSetBottomRight=false;qDebug()<< __LINE__ << __FUNCTION__ << __FILE__<<m_rect;
}void MainWindow::mouseMoveEvent(QMouseEvent *event)
{if(!event){return;}if(m_bSetTopRight){QRect rect = m_rect;rect.setTopRight(event->pos());if(!this->isValid(rect)){return;}if(rect.width()<0||rect.height()<0){m_bSetBottomLeft=true;m_bSetTopRight=false;m_rect.setBottomLeft(event->pos());}else{m_rect=rect;}updateRect();update();}else if(m_bSetBottomLeft){QRect rect = m_rect;rect.setBottomLeft(event->pos());if(!this->isValid(rect)){return;}if(rect.width()<0||rect.height()<0){m_bSetBottomLeft=false;m_bSetTopRight=true;m_rect.setTopRight(event->pos());}else{m_rect=rect;}updateRect();update();}else if(m_bSetTopLeft){QRect rect = m_rect;rect.setTopLeft(event->pos());if(!this->isValid(rect)){return;}if(rect.width()<0||rect.height()<0){m_bSetTopLeft=false;m_bSetBottomRight=true;m_rect.setBottomRight(event->pos());}else{m_rect=rect;}updateRect();update();}else if(m_bSetBottomRight){QRect rect = m_rect;rect.setBottomRight(event->pos());if(!this->isValid(rect)){return;}if(rect.width()<0||rect.height()<0){m_bSetTopLeft=true;m_bSetBottomRight=false;m_rect.setTopLeft(event->pos());}else{m_rect=rect;}updateRect();update();}else if(m_bSetTop){QRect rect = m_rect;rect.setTop(event->pos().y());if(!this->isValid(rect)){return;}if(rect.width()<0||rect.height()<0){m_bSetBottom=true;m_bSetTop=false;m_rect.setBottom(event->pos().y());}else{m_rect=rect;}updateRect();update();}else if(m_bSetBottom){QRect rect = m_rect;rect.setBottom(event->pos().y());if(!this->isValid(rect)){return;}if(rect.width()<0||rect.height()<0){m_bSetBottom=false;m_bSetTop=true;m_rect.setTop(event->pos().y());}else{m_rect=rect;}updateRect();update();}else if(m_bSetLeft){QRect rect = m_rect;rect.setLeft(event->pos().x());if(!this->isValid(rect)){return;}if(rect.width()<0||rect.height()<0){m_bSetRight=true;m_bSetLeft=false;m_rect.setRight(event->pos().x());}else{m_rect=rect;}updateRect();update();}else if(m_bSetRight){QRect rect = m_rect;rect.setRight(event->pos().x());if(!this->isValid(rect)){return;}if(rect.width()<0||rect.height()<0){m_bSetRight=false;m_bSetLeft=true;m_rect.setLeft(event->pos().x());}else{m_rect=rect;}updateRect();update();}else if(m_bPress){QPoint point = event->pos();point -= m_pressPoint;QRect rect = m_rect;rect.moveCenter(point);if(this->isOutOfRange(rect)){return;}m_rect=rect;updateRect();update();}else{this->setSizeCursor(event);}
}bool MainWindow::isValid(QRect& rect)
{if(m_bMinSize){if(0 == m_minHeight || 0 ==  m_minWidth){return true;}if(rect.width() < m_minWidth){return false;}if(rect.height() < m_minHeight){return false;}}if(this->isOutOfRange(rect)){return false;}return true;
}bool MainWindow::isOutOfRange(QRect &rect)
{if(rect.right() > this->rect().right()){return true;}if(rect.bottom() > this->rect().bottom()){return true;}if(rect.left() < 0){return true;}if(rect.top() < 0){return true;}return false;
}void MainWindow::setSizeCursor(QMouseEvent *event)
{if(m_topLeft.contains(event->pos())){this->setCursor(QCursor(Qt::SizeFDiagCursor));}else if(m_topRight.contains(event->pos())){this->setCursor(QCursor(Qt::SizeBDiagCursor));}else if(m_bottomLeft.contains(event->pos())){this->setCursor(QCursor(Qt::SizeBDiagCursor));}else if(m_bottomRight.contains(event->pos())){this->setCursor(QCursor(Qt::SizeFDiagCursor));}else if(m_top.contains(event->pos())){this->setCursor(QCursor(Qt::SizeVerCursor));}else if(m_bottom.contains(event->pos())){this->setCursor(QCursor(Qt::SizeVerCursor));}else if(m_left.contains(event->pos())){this->setCursor(QCursor(Qt::SizeHorCursor));}else if(m_right.contains(event->pos())){this->setCursor(QCursor(Qt::SizeHorCursor));}else if(m_rect.contains(event->pos())){this->setCursor(QCursor(Qt::SizeAllCursor));}else{this->setCursor(QCursor(Qt::ArrowCursor));}
}

这篇关于qt实现方框调整的文章就介绍到这儿,希望我们推荐的文章对编程师们有所帮助!



http://www.chinasem.cn/article/940347

相关文章

C++中unordered_set哈希集合的实现

《C++中unordered_set哈希集合的实现》std::unordered_set是C++标准库中的无序关联容器,基于哈希表实现,具有元素唯一性和无序性特点,本文就来详细的介绍一下unorder... 目录一、概述二、头文件与命名空间三、常用方法与示例1. 构造与析构2. 迭代器与遍历3. 容量相关4

C++中悬垂引用(Dangling Reference) 的实现

《C++中悬垂引用(DanglingReference)的实现》C++中的悬垂引用指引用绑定的对象被销毁后引用仍存在的情况,会导致访问无效内存,下面就来详细的介绍一下产生的原因以及如何避免,感兴趣... 目录悬垂引用的产生原因1. 引用绑定到局部变量,变量超出作用域后销毁2. 引用绑定到动态分配的对象,对象

SpringBoot基于注解实现数据库字段回填的完整方案

《SpringBoot基于注解实现数据库字段回填的完整方案》这篇文章主要为大家详细介绍了SpringBoot如何基于注解实现数据库字段回填的相关方法,文中的示例代码讲解详细,感兴趣的小伙伴可以了解... 目录数据库表pom.XMLRelationFieldRelationFieldMapping基础的一些代

Java HashMap的底层实现原理深度解析

《JavaHashMap的底层实现原理深度解析》HashMap基于数组+链表+红黑树结构,通过哈希算法和扩容机制优化性能,负载因子与树化阈值平衡效率,是Java开发必备的高效数据结构,本文给大家介绍... 目录一、概述:HashMap的宏观结构二、核心数据结构解析1. 数组(桶数组)2. 链表节点(Node

Java AOP面向切面编程的概念和实现方式

《JavaAOP面向切面编程的概念和实现方式》AOP是面向切面编程,通过动态代理将横切关注点(如日志、事务)与核心业务逻辑分离,提升代码复用性和可维护性,本文给大家介绍JavaAOP面向切面编程的概... 目录一、AOP 是什么?二、AOP 的核心概念与实现方式核心概念实现方式三、Spring AOP 的关

Python实现字典转字符串的五种方法

《Python实现字典转字符串的五种方法》本文介绍了在Python中如何将字典数据结构转换为字符串格式的多种方法,首先可以通过内置的str()函数进行简单转换;其次利用ison.dumps()函数能够... 目录1、使用json模块的dumps方法:2、使用str方法:3、使用循环和字符串拼接:4、使用字符

Linux下利用select实现串口数据读取过程

《Linux下利用select实现串口数据读取过程》文章介绍Linux中使用select、poll或epoll实现串口数据读取,通过I/O多路复用机制在数据到达时触发读取,避免持续轮询,示例代码展示设... 目录示例代码(使用select实现)代码解释总结在 linux 系统里,我们可以借助 select、

Linux挂载linux/Windows共享目录实现方式

《Linux挂载linux/Windows共享目录实现方式》:本文主要介绍Linux挂载linux/Windows共享目录实现方式,具有很好的参考价值,希望对大家有所帮助,如有错误或未考虑完全的地... 目录文件共享协议linux环境作为服务端(NFS)在服务器端安装 NFS创建要共享的目录修改 NFS 配

通过React实现页面的无限滚动效果

《通过React实现页面的无限滚动效果》今天我们来聊聊无限滚动这个现代Web开发中不可或缺的技术,无论你是刷微博、逛知乎还是看脚本,无限滚动都已经渗透到我们日常的浏览体验中,那么,如何优雅地实现它呢?... 目录1. 早期的解决方案2. 交叉观察者:IntersectionObserver2.1 Inter

Spring Gateway动态路由实现方案

《SpringGateway动态路由实现方案》本文主要介绍了SpringGateway动态路由实现方案,文中通过示例代码介绍的非常详细,对大家的学习或者工作具有一定的参考学习价值,需要的朋友们下面随... 目录前沿何为路由RouteDefinitionRouteLocator工作流程动态路由实现尾巴前沿S