【Cesium解读】Cesium中primitive/entity贴地

2024-05-15 03:20

本文主要是介绍【Cesium解读】Cesium中primitive/entity贴地,希望对大家解决编程问题提供一定的参考价值,需要的开发者们随着小编来一起学习吧!

官方案例 

Cesium Sandcastle

Cesium Sandcastle

好文推荐:Cesium贴地设置_primitive贴地-CSDN博客

scene.globe.depthTestAgainstTerrain = true;

     True if primitives such as billboards, polylines, labels, etc. should be depth-tested against the terrain surface, or false if such primitives should always be drawn on top of terrain unless they're on the opposite side of the globe. The disadvantage of depth testing primitives against terrain is that slight numerical noise or terrain level-of-detail switched can sometimes make a primitive that should be on the surface disappear underneath it.

    如果广告牌、折线、标签等primitive应该针对地形表面进行深度测试,则为True;如果这些原语应该总是绘制在地形顶部,除非它们位于地球的另一边,则为false。对地形进行深度测试的缺点是,轻微的数值噪声或地形细节水平的切换有时会使应该在表面上的primitive消失在它的下面。

disableDepthTestDistance: Number.POSITIVE_INFINITY,

  Gets or sets the distance from the camera at which to disable the depth test to, for example, prevent clipping against terrain. When set to zero, the depth test is always applied. When set to Number.POSITIVE_INFINITY, the depth test is never applied.

  获取或设置与相机的距离,在该距离上要禁用深度测试,以防止对地形的剪切。当设置为零时,始终应用深度测试。当设置为Number时。POSITIVE_INFINITY,深度测试从未应用。

sampleHeight 

 * Returns the height of scene geometry at the given cartographic position or <code>undefined</code> if there was no
 * scene geometry to sample height from. The height of the input position is ignored. May be used to clamp objects to  the globe, 3D Tiles, or primitives in the scene.

 *
 * This function only samples height from globe tiles and 3D Tiles that are rendered in the current view. Samples heightfrom all other primitives regardless of their visibility.

*这个函数只从当前视图中渲染的全球贴图和3D Tiles中采样高度。从所有其他primitive中采

*样高度,不管它们的可见性如何。

/*** @param {Cartographic} position The cartographic position to sample height from.* @param {Object[]} [objectsToExclude] A list of primitives, entities, or 3D Tiles features to not sample height from.[不被采样高度的]* @param {Number} [width=0.1] Width of the intersection volume in meters.* @returns {Number} The height. This may be <code>undefined</code> if there was no scene geometry to sample height from.-----------------------------------------------------------------------------------------* @example* const position = new Cesium.Cartographic(-1.31968, 0.698874);* const height = viewer.scene.sampleHeight(position);* console.log(height);*
--------------------------------------------------------------------------------------** @exception {DeveloperError} sampleHeight is only supported in 3D mode.* @exception {DeveloperError} sampleHeight requires depth texture support. Check sampleHeightSupported.*/-----------------------------------------------------------------------------------
Scene.prototype.sampleHeight = function (position, objectsToExclude, width) {return this._picking.sampleHeight(this, position, objectsToExclude, width);
};
clampToHeight

 * Clamps the given cartesian position to the scene geometry along the geodetic surface normal. Returns theclamped position or <code>undefined</code> if there was no scene geometry to clamp to. May be used to clamp objects to the globe, 3D Tiles, or primitives in the scene.
 * This function only clamps to globe tiles and 3D Tiles that are rendered in the current view. Clamps to all other primitives regardless of their visibility.
这个函数只固定在当前视图中呈现的globe tiles 和 3D Tiles上。

@Example* // Clamp an entity to the underlying scene geometry* const position = entity.position.getValue(Cesium.JulianDate.now());* entity.position = viewer.scene.clampToHeight(position);------------------------------------------------------------------------------
Scene.prototype.clampToHeight = function (cartesian,objectsToExclude,width,result
) {return this._picking.clampToHeight(this,cartesian,objectsToExclude,width,result);
};
clampToHeightMostDetailed

 * Initiates an asynchronous  query for an array of positions using the maximum level of detail for 3D Tilesets in the scene. The height of the input positions is ignored.Returns a promise that is resolved when the query completes. Each point height is modified in place.

使用场景中3D Tilesets的最大细节级别启动对位置数组异步查询。输入位置的高度被忽略。返回查询完成时解析的promise,每个点的高度都被就地修改。

If a height cannot be determined because no geometry can be sampled at that location, or another error occurs, the height is set to undefined.

 * @example* const positions = [*     new Cesium.Cartographic(-1.31968, 0.69887),*     new Cesium.Cartographic(-1.10489, 0.83923)* ];* const promise = viewer.scene.sampleHeightMostDetailed(positions);* promise.then(function(updatedPosition) {*     // positions[0].height and positions[1].height have been updated.*     // updatedPositions is just a reference to positions.* }-------------------------------------------------------------------------------
Scene.prototype.sampleHeightMostDetailed = function (positions,objectsToExclude,width
) {return this._picking.sampleHeightMostDetailed(this,positions,objectsToExclude,width);
};
sampleHeightMostDetailed

 * Initiates an asynchronous {@link Scene#clampToHeight} query for an array of {@link Cartesian3} positions using the maximum level of detail for 3D Tilesets in the scene. Returns a promise that is resolved whenthe query completes. Each position is modified in place. If a position cannot be clamped because no geometry can be sampled at that location, or another error occurs, the element in the array is set to undefined.

 * @example* const cartesians = [*     entities[0].position.getValue(Cesium.JulianDate.now()),*     entities[1].position.getValue(Cesium.JulianDate.now())* ];* const promise = viewer.scene.clampToHeightMostDetailed(cartesians);* promise.then(function(updatedCartesians) {*     entities[0].position = updatedCartesians[0];*     entities[1].position = updatedCartesians[1];* }---------------------------------------------------------------------------
Scene.prototype.clampToHeightMostDetailed = function (cartesians,objectsToExclude,width
) {return this._picking.clampToHeightMostDetailed(this,cartesians,objectsToExclude,width);
};
HeightReference

这篇关于【Cesium解读】Cesium中primitive/entity贴地的文章就介绍到这儿,希望我们推荐的文章对编程师们有所帮助!



http://www.chinasem.cn/article/990667

相关文章

Linux jq命令的使用解读

《Linuxjq命令的使用解读》jq是一个强大的命令行工具,用于处理JSON数据,它可以用来查看、过滤、修改、格式化JSON数据,通过使用各种选项和过滤器,可以实现复杂的JSON处理任务... 目录一. 简介二. 选项2.1.2.2-c2.3-r2.4-R三. 字段提取3.1 普通字段3.2 数组字段四.

MySQL之搜索引擎使用解读

《MySQL之搜索引擎使用解读》MySQL存储引擎是数据存储和管理的核心组件,不同引擎(如InnoDB、MyISAM)采用不同机制,InnoDB支持事务与行锁,适合高并发场景;MyISAM不支持事务,... 目录mysql的存储引擎是什么MySQL存储引擎的功能MySQL的存储引擎的分类查看存储引擎1.命令

Spring的基础事务注解@Transactional作用解读

《Spring的基础事务注解@Transactional作用解读》文章介绍了Spring框架中的事务管理,核心注解@Transactional用于声明事务,支持传播机制、隔离级别等配置,结合@Tran... 目录一、事务管理基础1.1 Spring事务的核心注解1.2 注解属性详解1.3 实现原理二、事务事

Linux五种IO模型的使用解读

《Linux五种IO模型的使用解读》文章系统解析了Linux的五种IO模型(阻塞、非阻塞、IO复用、信号驱动、异步),重点区分同步与异步IO的本质差异,强调同步由用户发起,异步由内核触发,通过对比各模... 目录1.IO模型简介2.五种IO模型2.1 IO模型分析方法2.2 阻塞IO2.3 非阻塞IO2.4

MySQL8.0临时表空间的使用及解读

《MySQL8.0临时表空间的使用及解读》MySQL8.0+引入会话级(temp_N.ibt)和全局(ibtmp1)InnoDB临时表空间,用于存储临时数据及事务日志,自动创建与回收,重启释放,管理高... 目录一、核心概念:为什么需要“临时表空间”?二、InnoDB 临时表空间的两种类型1. 会话级临时表

C语言自定义类型之联合和枚举解读

《C语言自定义类型之联合和枚举解读》联合体共享内存,大小由最大成员决定,遵循对齐规则;枚举类型列举可能值,提升可读性和类型安全性,两者在C语言中用于优化内存和程序效率... 目录一、联合体1.1 联合体类型的声明1.2 联合体的特点1.2.1 特点11.2.2 特点21.2.3 特点31.3 联合体的大小1

Python标准库datetime模块日期和时间数据类型解读

《Python标准库datetime模块日期和时间数据类型解读》文章介绍Python中datetime模块的date、time、datetime类,用于处理日期、时间及日期时间结合体,通过属性获取时间... 目录Datetime常用类日期date类型使用时间 time 类型使用日期和时间的结合体–日期时间(

C语言中%zu的用法解读

《C语言中%zu的用法解读》size_t是无符号整数类型,用于表示对象大小或内存操作结果,%zu是C99标准中专为size_t设计的printf占位符,避免因类型不匹配导致错误,使用%u或%d可能引发... 目录size_t 类型与 %zu 占位符%zu 的用途替代占位符的风险兼容性说明其他相关占位符验证示

Linux系统之lvcreate命令使用解读

《Linux系统之lvcreate命令使用解读》lvcreate是LVM中创建逻辑卷的核心命令,支持线性、条带化、RAID、镜像、快照、瘦池和缓存池等多种类型,实现灵活存储资源管理,需注意空间分配、R... 目录lvcreate命令详解一、命令概述二、语法格式三、核心功能四、选项详解五、使用示例1. 创建逻

解读GC日志中的各项指标用法

《解读GC日志中的各项指标用法》:本文主要介绍GC日志中的各项指标用法,具有很好的参考价值,希望对大家有所帮助,如有错误或未考虑完全的地方,望不吝赐教... 目录一、基础 GC 日志格式(以 G1 为例)1. Minor GC 日志2. Full GC 日志二、关键指标解析1. GC 类型与触发原因2. 堆