maya 菜单命令快速查找插件(二) tjh_find_menus发布

2024-04-02 14:48

本文主要是介绍maya 菜单命令快速查找插件(二) tjh_find_menus发布,希望对大家解决编程问题提供一定的参考价值,需要的开发者们随着小编来一起学习吧!

之前发布过一版快速maya菜单查找插件tjh_quickfind_menus,主要用于查找浏览过的菜单命令,并具备运行及保存历史功能。后来发现maya官方也提供了一个快速查找工具,在help主菜单栏里 叫做find menu ,如下图:
在这里插入图片描述
但是这个工具,只能显示命令所在位置,不能快速运行。如下图:
在这里插入图片描述
于是对官方版添加了 快速运行,及将命令添加到 工具架shelf的功能。如下图:
在这里插入图片描述
可以看到,在原有查找菜单位置后,增加了菜单执行的命令,和菜单内部ui名。
通过选则命令名,右键菜单中弹出快捷菜单,选择运行,即可快速执行此菜单命令。如下图:

在这里插入图片描述
选择菜单ui名,并运行右键快捷菜单,可以将此菜单添加到shelf工具架中,如下图:
在这里插入图片描述
在这里插入图片描述

好了,下面把mel源码与大家分享,其中注明了修改过的部分:

proc int menuInMenuSet( string $menuSet, string $menu ){// Get the list of menus in the setstring $menusArray[] = `menuSet -query -menuArray $menuSet`;int $i;int $menusArraySize = size($menusArray);// Go through all the menus in the set ...for ($i = 0; $i < $menusArraySize; $i++) {if( $menu == $menusArray[$i] ){return true;}}// If we get to this point we could not find the menureturn false;
}global proc string getMenuSetPrefix( string $menu ){// Get the list of menu sets	string $menuSetList[] = `menuSet -allMenuSets`;// Search for the menufor ( $aMenuSet in $menuSetList ){if( $aMenuSet == "commonMenuSet" ){if( menuInMenuSet( $aMenuSet, $menu ) ){return "";	// Don't use a prefix for the common menuset}} else {if( menuInMenuSet( $aMenuSet, $menu ) ){return ("[" + `menuSet -query -label $aMenuSet` + "] ");}}}// If we get to this point we could not find the menu setreturn "";
}global proc int searchOneMenu( string $rootMenu, string $thisMenu, string $searchString, string $path)
{global string $gMainWindow;setParent $gMainWindow;int $numItems = `menu -q -ni $thisMenu`;if ($numItems == 0) { // Try to build the menustring $pmCmd = `menu -q -pmc $thisMenu`;catch(eval($pmCmd));$numItems = `menu -q -ni $thisMenu`;}if ($numItems == 0) return 0;int $gotOne = 0;string $items[] = `menu -q -ia $thisMenu`;setParent -m $thisMenu;for ($i=0; $i < $numItems; ++$i) {// Handle option boxesif (`menuItem -q -iob $items[$i]`) continue;// Handle the dividersif (`menuItem -q -d $items[$i]`) continue;string $label = `menuItem -q -l $items[$i]`;string $cmd = `menuItem -q -c $items[$i]`;string $menuLabel;if (!`checkBox -q -v searchCaseSensitive`) {$menuLabel = tolower ($label);} else {$menuLabel = $label;}// Remove the ... on menu items$menuLabel = substituteAllString($menuLabel, ".", "");if (`gmatch $menuLabel $searchString`) {if( !startsWith($path, "[" ) ){// getMenuSetPrefix is time consuming, so we only add the menu set// prefix to the path if we have found a match$path = getMenuSetPrefix( $rootMenu ) + $path;}tjh修改添加 ////添加 命令 执行字符string $cmd = ` menuItem -q -c $items[$i] `;string $fullPath = ` menuItem -q -c $items[$i] `;if($cmd != ""){                                $cmd =  "      MEL_CMD:  "+$cmd  + "      FUll_UI_PATH:  "+$items[$i] ;                                }/// scrollField -edit -it ($path+$label+$cmd+"\n")  源码// scrollField -edit -it ($path+$label+"\n")searchResultsTextField;                       $gotOne = 1;} if (`menuItem -q -sm $items[$i]`) {// Check for submenusstring $newPath = $path+$label+"->";if (searchOneMenu( $rootMenu, $items[$i], $searchString, $newPath)) {$gotOne = 1;}}setParent -m ..;}return $gotOne ;
}global proc int oldMenuSearch (string $searchString)
{int $retVal = false;float $version = `  getApplicationVersionAsFloat ()  ` ;string $msg;string $renamedPrefix;string $movedPrefix;string $removedPrefix;// Note: The missing break statements in the outer loop	are intentional// If the item isn't found for the current version, look at old versions.// Additions to this should always put new versions at the top.switch ($version) { 	// Maya 8.0 cases//case 8.0:$retVal = true;global string $gPolygonsSelectMenu;global string $gPolygonsMeshMenu;global string $gPolygonsEditMeshMenu;global string $gPolygonsProxyMenu;global string $gPolygonsNormalsMenu;global string $gPolygonsColorMenu;global string $gPolygonsCreateUVsMenu;global string $gPolygonsEditUVsMenu;string $windowLocCmd	= "getMenuSetPrefix( $gMainWindowMenu )";string $selectLocCmd 	= "getMenuSetPrefix( $gPolygonsSelectMenu )";string $meshLocCmd 		= "getMenuSetPrefix( $gPolygonsMeshMenu )";string $editMeshLocCmd 	= "getMenuSetPrefix( $gPolygonsEditMeshMenu )";string $proxyLocCmd 	= "getMenuSetPrefix( $gPolygonsProxyMenu )";string $normalsLocCmd 	= "getMenuSetPrefix( $gPolygonsNormalsMenu )";string $colorLocCmd		= "getMenuSetPrefix( $gPolygonsColorMenu )";string $createUVsLocCmd = "getMenuSetPrefix( $gPolygonsCreateUVsMenu )";string $editUVsLocCmd 	= "getMenuSetPrefix( $gPolygonsEditUVsMenu )";$renamedPrefix 	= (uiRes("m_findMenuItem.kRenamedPrefix8"));$movedPrefix 	= (uiRes("m_findMenuItem.kMovedPrefix8"));$removedPrefix 	= (uiRes("m_findMenuItem.kRemovedPrefix8"));switch ($searchString) {//// Renamed items//// Select menu renames//case "*selection constraints*":$msg = 	$renamedPrefix + eval( $editMeshLocCmd ) + (uiRes("m_findMenuItem.kNewPolySelectionConstraints"));break;// Edit Mesh menu renames//case "*extrude face*":case "*extrude edge*":case "*extrude vertex*":$msg = 	$renamedPrefix + eval( $editMeshLocCmd ) + (uiRes("m_findMenuItem.kNewPolyExtrude"));break;case "*bridge edge*":$msg = 	$renamedPrefix + eval( $editMeshLocCmd ) + (uiRes("m_findMenuItem.kNewPolyBrEdge"));break;case "*move component*":$msg = 	$renamedPrefix + eval( $editMeshLocCmd ) +  (uiRes("m_findMenuItem.kNewPolyMoveComp"));break;case "*poke faces*":$msg = 	$renamedPrefix + eval( $editMeshLocCmd ) + (uiRes("m_findMenuItem.kNewPolyPokeFaces"));break;case "*wedge faces*":$msg = 	$renamedPrefix + eval( $editMeshLocCmd ) +  (uiRes("m_findMenuItem.kNewPolyWedgeFaces"));break;case "*split vertex*":$msg = 	$renamedPrefix + eval( $editMeshLocCmd ) +  (uiRes("m_findMenuItem.kNewPolySplitVtx"));break;case "*merge vertices*":case "*merge multiple edges*":$msg = 	$renamedPrefix + eval( $editMeshLocCmd ) + (uiRes("m_findMenuItem.kNewPolyMrgVtxEdges"));break;case "*delete edge*":case "*delete vertex*":$msg = 	$renamedPrefix + eval( $editMeshLocCmd ) +  (uiRes("m_findMenuItem.kNewPolyDeleteEdgVtx"));break;case "*subdivide*":$msg = 	$renamedPrefix + eval( $editMeshLocCmd ) +  (uiRes("m_findMenuItem.kNewSubdivide"));break;case "*split edge ring tool*":$msg = 	$renamedPrefix + eval( $editMeshLocCmd ) + (uiRes("m_findMenuItem.kNewPolySplEdgRngTool"));break;case "*duplicate edge loop tool*":$msg = 	$renamedPrefix + eval( $editMeshLocCmd ) + (uiRes("m_findMenuItem.kNewPolyDuplicateEdgeLoopTool"));break;			// Mesh menu renames//case "*transfer*":$msg = 	$renamedPrefix + eval( $meshLocCmd ) + (uiRes("m_findMenuItem.kNewPolyTransfer"));break;			// Proxy menu renames//case "*subdiv polygons*":$msg = 	$renamedPrefix + eval( $proxyLocCmd ) + (uiRes("m_findMenuItem.kNewPolySubdivPolyTool"));break;case "*unmirror subdiv polygons*":$msg = 	$renamedPrefix + eval( $proxyLocCmd ) + (uiRes("m_findMenuItem.kNewPolyUnmirrorSubdivPolyTool"));break;case "*poly crease tool*":$msg = 	$renamedPrefix + eval( $proxyLocCmd ) + (uiRes("m_findMenuItem.kNewPolyCreaseTool"));break;case "*soften/harden*":string $normalsLoc = eval( $normalsLocCmd );$msg = 	$renamedPrefix + $normalsLoc + (uiRes("m_findMenuItem.kNewPolySoftHarden1")) + $normalsLoc +(uiRes("m_findMenuItem.kNewPolySoftHarden2")) + $normalsLoc +(uiRes("m_findMenuItem.kNewPolySoftHarden3"));break;// Color menu renames//case "*set vertex color key*":$msg = 	$renamedPrefix + eval( $colorLocCmd ) + (uiRes("m_findMenuItem.kNewPolySetKeyframeForVertexColor"));break;// Create UVs menu renamescase "*create uvs based on camera*":$msg = 	$renamedPrefix + eval( $createUVsLocCmd ) + (uiRes("m_findMenuItem.kNewPolyCameraMapping"));break;// Edit UVs menu renames//case "*normalize uvs*":$msg = 	$renamedPrefix + eval( $editUVsLocCmd ) + (uiRes("m_findMenuItem.kNewPolyNormalizeUVs"));break;case "*unitize uvs*":$msg = 	$renamedPrefix + eval( $editUVsLocCmd ) + (uiRes("m_findMenuItem.kNewPolyUnitizeUVs"));break;case "*flip uvs*":$msg = 	$renamedPrefix + eval( $editUVsLocCmd ) + (uiRes("m_findMenuItem.kNewPolyFlipUVs"));break;case "*rotate uvs*":$msg = 	$renamedPrefix + eval( $editUVsLocCmd ) + (uiRes("m_findMenuItem.kNewPolyRotateUVs"));break;case "*grid uvs*":$msg = 	$renamedPrefix + eval( $editUVsLocCmd ) + (uiRes("m_findMenuItem.kNewPolyGridUVs"));break;case "*align uvs*":$msg = 	$renamedPrefix + eval( $editUVsLocCmd ) + (uiRes("m_findMenuItem.kNewPolyAlignUVs"));break;case "*relax uvs*":$msg = 	$renamedPrefix + eval( $editUVsLocCmd ) + (uiRes("m_findMenuItem.kNewPolyRelaxUVs"));break;case "*unfold uvs*":$msg = 	$renamedPrefix + eval( $editUVsLocCmd ) + (uiRes("m_findMenuItem.kNewPolyUnfoldUVs"));break;case "*layout uvs*":$msg = 	$renamedPrefix + eval( $editUVsLocCmd ) +  (uiRes("m_findMenuItem.kNewPolyLayoutUVs"));break;case "*cut uvs*":$msg = 	$renamedPrefix + eval( $editUVsLocCmd ) + (uiRes("m_findMenuItem.kNewPolyCutUVs"));break;case "*sew uvs*":$msg = 	$renamedPrefix + eval( $editUVsLocCmd ) + (uiRes("m_findMenuItem.kNewPolySewUVs"));break;case "*move and sew uvs*":$msg = 	$renamedPrefix + eval( $editUVsLocCmd ) + (uiRes("m_findMenuItem.kNewPolyMoveAndSewUVs"));break;// Tool option items//case "*convert selection*":case "*create meshes single sided*":case "*smart command settings*":$msg = 	$movedPrefix +eval( $windowLocCmd ) + (uiRes("m_findMenuItem.kNewPolyToolOptions"));break;// Removed items//case "*keep new	faces planar*":$msg = 	$removedPrefix +(uiRes("m_findMenuItem.kNewPolyNewFacesPlanar")); break;default:$retVal = false;break;}if ($retVal) break;// Maya 7.0, 6.5, 6.0, 5.0 cases//case 7.0:case 6.5:case 6.0:case 5.0:// Maya 4.0 cases//case 4.0:$retVal = true;$renamedPrefix 	= (uiRes("m_findMenuItem.kRenamedPrefix4"));$removedPrefix 	= (uiRes("m_findMenuItem.kRemovedPrefix4"));switch ($searchString) {//// Removed items//case "*layer bar*":case "*display layer editor*":$msg = 	$removedPrefix +(uiRes("m_findMenuItem.kDisplayLayerEditor"));break;case "*uninstall current settings*":$msg = 	$renamedPrefix + (uiRes("m_findMenuItem.kUninstallCurrentSettings"));break;default:$retVal = false;break;}if ($retVal) break;// Maya 3.0 cases//case 3.0:$retVal = true;$renamedPrefix 	= (uiRes("m_findMenuItem.kRenamedPrefix3"));$removedPrefix 	= (uiRes("m_findMenuItem.kRemovedPrefix3"));switch ($searchString) {//// Removed items//case "*create display layer*":$msg = 	$removedPrefix + (uiRes("m_findMenuItem.kCreateDisplayLayer"));break;// No helpful suggestions for thesecase "*shading groups*":case "*show edits one level finer*":case "*run-up and cache*":case "*cache current frame*":$msg = $removedPrefix;break;case "*reverse and propagate*":$msg = 	$removedPrefix +(uiRes("m_findMenuItem.kReverseAndPropagate"));break;case "*nurbs geometry*":$msg = 	$removedPrefix +(uiRes("m_findMenuItem.kNurbsGeometry"));break;case "*add air*":case "*add drag*":case "*add gravity*":case "*add newton*":case "*add radial*":case "*add turbulence*":case "*add uniform*":case "*add vortex*":$msg = 	$removedPrefix +(uiRes("m_findMenuItem.kAttachFields"));break;//// Renamed items//case "*add emitter*":$msg = 	$renamedPrefix +(uiRes("m_findMenuItem.kAddEmitter"));break;case "*connect to field*":$msg = 	$renamedPrefix +(uiRes("m_findMenuItem.kConnectToField"));break;case "*connect to emitter*":$msg = 	$renamedPrefix +(uiRes("m_findMenuItem.kConnectToEmitter"));break;case "*connect to collision*":$msg = 	$renamedPrefix +(uiRes("m_findMenuItem.kConnectToCollision"));break;case "*add to owner*":$msg = 	$renamedPrefix +(uiRes("m_findMenuItem.kAddToOwner"));break;case "*scene caching*":$msg = 	$renamedPrefix +(uiRes("m_findMenuItem.kSceneCaching"));break;case "*show only viewing panes*":$msg = 	$renamedPrefix +(uiRes("m_findMenuItem.kViewingPanes"));break;case "*show all panes*":$msg = 	$renamedPrefix +(uiRes("m_findMenuItem.kShowAllPanes"));break;case "*display poly count*":$msg = 	$renamedPrefix +(uiRes("m_findMenuItem.kDisplayPolyCount"));break;case "*set normal*":$msg = 	$renamedPrefix +(uiRes("m_findMenuItem.kSetNormal"));break;case "*show edits at current level*":$msg = 	$renamedPrefix +(uiRes("m_findMenuItem.kShowEditsAtCurrentLevel"));break;case "*refine display region*":$msg = 	$renamedPrefix +(uiRes("m_findMenuItem.kRefineDisplayRegion"));break;case "*expand display region*":$msg = 	$renamedPrefix +(uiRes("m_findMenuItem.kExpandDisplayRegion"));break;case "*ui preferences*":case "*general preferences*":$msg = 	$renamedPrefix +(uiRes("m_findMenuItem.kPreferences"));break;default:$retVal = false;break;}if ($retVal) break;}if ($retVal) {scrollField -edit -insertText ($msg + "\n") searchResultsTextField;}return $retVal;
}global proc searchAllMenus (string $searchStringArg)
{if ($searchStringArg == "") {scrollField -edit -text (uiRes("m_findMenuItem.kEnterAString"))searchResultsTextField;return;}// Clear any old searchesscrollField -edit -clear searchResultsTextField;string $searchString;if (!`checkBox -q -v searchCaseSensitive`) {$searchString = tolower($searchStringArg);} else {$searchString = $searchStringArg;}$searchString = "*"+$searchString+"*";global string $gSearchLastString;$gSearchLastString = $searchStringArg;global string $gMainWindow;int $numMenus = `window -q -nm $gMainWindow`;// This should never tbe trueif ($numMenus < 1 ) exit;waitCursor -state on;string $aMenu;string $menuLabel;string $menuList[] = `window -q -ma $gMainWindow`;// Append all menu from the viewportstring $modelPanelLayoutName = `modelPanel -q -control modelPanel1`;string $modelPanelMenuList[] = `menuBarLayout  -q -menuArray $modelPanelLayoutName`;	appendStringArray($menuList, $modelPanelMenuList, size($modelPanelMenuList));    string $path;int $gotOne = 0;int $gotOldOne = 0;for ($aMenu in $menuList) {// Make sure nothing really strange is going onif (!`menu -exists $aMenu`) continue;$menuLabel = `menu -q -l $aMenu`;// Skip the hotbox menusstring $s = match("Hotbox", $menuLabel);if ($s == "Hotbox") continue;if ($aMenu == "HotBoxRecentCommandsMenu") continue;$path = $menuLabel+"->";if (searchOneMenu($aMenu, $aMenu, $searchString, $path)) {$gotOne = 1;}}// Add newline between results and old menu itemsif( $gotOne ){scrollField -edit -insertText "\n" searchResultsTextField;}// Search for old menu items$gotOldOne = `oldMenuSearch ($searchString)`;// Add newline between results and No more matches found messageif( $gotOldOne ){scrollField -edit -insertText "\n" searchResultsTextField;}if( $gotOne || $gotOldOne ){scrollField -edit -insertText (uiRes("m_findMenuItem.kNoMatches"))searchResultsTextField;} else {// If nothing was found then help a littlescrollField -edit -text (uiRes("m_findMenuItem.kUseWildcard"))searchResultsTextField;}waitCursor -state off;
}global proc tjh_find_menus ()
{global string $gSearchLastString = "";//	If the window already exists then just show it and return.//if (`window -exists menuSearchWindow`) {showWindow menuSearchWindow;return;}window -title (uiRes("m_findMenuItem.kFindMenuItem"))-iconName (uiRes("m_findMenuItem.kFindMenu"))-w 435 -h 250menuSearchWindow;formLayout searchForm;text -al "left"  -label " Input keywords and press Enter keyboard can search .\n Select behind the MEL_CMD words and right click mouse button can run the selected command by popupMenu \n, select the FULL_UI_PATH words  can add menu command to shelf." searchDirections;textField -cc "searchAllMenus (`textField -q -tx searchStringField`)"searchStringField;checkBox -label (uiRes("m_findMenuItem.kCaseSensitiveSearch")) -v false searchCaseSensitive;scrollField -ann "select behind the MEL_CMD words and right click mouse button can run the selected command by popupMenu \n, select the FULL_UI_PATH words  can add menu command to shelf." -editable false -height 250 searchResultsTextField;/   tjh 添加右键菜单选项,用于执行命令,及添加到shelf工具架      //popupMenu;menuItem -l "Run selected menu command" -c "eval ` scrollField -q -sl searchResultsTextField `"; menuItem -l "Add selected menu to shelf" -c "menuItemToShelf ` scrollField -q -sl searchResultsTextField `"; button -label (uiRes("m_findMenuItem.kClose"))-c "window -e -visible false menuSearchWindow"searchCloseButton;setParent ..;int $spacing = 5;formLayout -e-af searchDirections "left" $spacing-af searchDirections "top" $spacing-af searchStringField "left" $spacing-ac searchStringField "top" $spacing searchDirections-af searchStringField "right" $spacing-af searchCaseSensitive "left" $spacing-ac searchCaseSensitive "top" 1 searchStringField-af searchCaseSensitive "right" $spacing-af searchResultsTextField "left" $spacing-af searchResultsTextField "right" $spacing-ac searchResultsTextField "top" 0 searchCaseSensitive-ac searchResultsTextField "bottom" $spacing searchCloseButton-af searchCloseButton "left" $spacing-af searchCloseButton "right" $spacing-an searchCloseButton "top" -af searchCloseButton "bottom" $spacingsearchForm;showWindow menuSearchWindow;
}

文件下载地址:链接:https://pan.baidu.com/s/1j2tPHsU5muIRG4x4y_nHYA
提取码:86m9
复制这段内容后打开百度网盘手机App,操作更方便哦
好了,南无阿弥陀佛,哈哈。

这篇关于maya 菜单命令快速查找插件(二) tjh_find_menus发布的文章就介绍到这儿,希望我们推荐的文章对编程师们有所帮助!



http://www.chinasem.cn/article/870275

相关文章

nginx -t、nginx -s stop 和 nginx -s reload 命令的详细解析(结合应用场景)

《nginx-t、nginx-sstop和nginx-sreload命令的详细解析(结合应用场景)》本文解析Nginx的-t、-sstop、-sreload命令,分别用于配置语法检... 以下是关于 nginx -t、nginx -s stop 和 nginx -s reload 命令的详细解析,结合实际应

C#连接SQL server数据库命令的基本步骤

《C#连接SQLserver数据库命令的基本步骤》文章讲解了连接SQLServer数据库的步骤,包括引入命名空间、构建连接字符串、使用SqlConnection和SqlCommand执行SQL操作,... 目录建议配合使用:如何下载和安装SQL server数据库-CSDN博客1. 引入必要的命名空间2.

Linux系统性能检测命令详解

《Linux系统性能检测命令详解》本文介绍了Linux系统常用的监控命令(如top、vmstat、iostat、htop等)及其参数功能,涵盖进程状态、内存使用、磁盘I/O、系统负载等多维度资源监控,... 目录toppsuptimevmstatIOStatiotopslabtophtopdstatnmon

java使用protobuf-maven-plugin的插件编译proto文件详解

《java使用protobuf-maven-plugin的插件编译proto文件详解》:本文主要介绍java使用protobuf-maven-plugin的插件编译proto文件,具有很好的参考价... 目录protobuf文件作为数据传输和存储的协议主要介绍在Java使用maven编译proto文件的插件

PowerShell中15个提升运维效率关键命令实战指南

《PowerShell中15个提升运维效率关键命令实战指南》作为网络安全专业人员的必备技能,PowerShell在系统管理、日志分析、威胁检测和自动化响应方面展现出强大能力,下面我们就来看看15个提升... 目录一、PowerShell在网络安全中的战略价值二、网络安全关键场景命令实战1. 系统安全基线核查

MySQL中查找重复值的实现

《MySQL中查找重复值的实现》查找重复值是一项常见需求,比如在数据清理、数据分析、数据质量检查等场景下,我们常常需要找出表中某列或多列的重复值,具有一定的参考价值,感兴趣的可以了解一下... 目录技术背景实现步骤方法一:使用GROUP BY和HAVING子句方法二:仅返回重复值方法三:返回完整记录方法四:

浏览器插件cursor实现自动注册、续杯的详细过程

《浏览器插件cursor实现自动注册、续杯的详细过程》Cursor简易注册助手脚本通过自动化邮箱填写和验证码获取流程,大大简化了Cursor的注册过程,它不仅提高了注册效率,还通过友好的用户界面和详细... 目录前言功能概述使用方法安装脚本使用流程邮箱输入页面验证码页面实战演示技术实现核心功能实现1. 随机

postgresql数据库基本操作及命令详解

《postgresql数据库基本操作及命令详解》本文介绍了PostgreSQL数据库的基础操作,包括连接、创建、查看数据库,表的增删改查、索引管理、备份恢复及退出命令,适用于数据库管理和开发实践,感兴... 目录1. 连接 PostgreSQL 数据库2. 创建数据库3. 查看当前数据库4. 查看所有数据库

Linux如何快速检查服务器的硬件配置和性能指标

《Linux如何快速检查服务器的硬件配置和性能指标》在运维和开发工作中,我们经常需要快速检查Linux服务器的硬件配置和性能指标,本文将以CentOS为例,介绍如何通过命令行快速获取这些关键信息,... 目录引言一、查询CPU核心数编程(几C?)1. 使用 nproc(最简单)2. 使用 lscpu(详细信

linux重启命令有哪些? 7个实用的Linux系统重启命令汇总

《linux重启命令有哪些?7个实用的Linux系统重启命令汇总》Linux系统提供了多种重启命令,常用的包括shutdown-r、reboot、init6等,不同命令适用于不同场景,本文将详细... 在管理和维护 linux 服务器时,完成系统更新、故障排查或日常维护后,重启系统往往是必不可少的步骤。本文