canvas实现撒花效果

2024-03-06 16:30
文章标签 实现 效果 canvas 撒花

本文主要是介绍canvas实现撒花效果,希望对大家解决编程问题提供一定的参考价值,需要的开发者们随着小编来一起学习吧!

效果图(gif有些卡,尴尬)
请添加图片描述

撒花类

/*撒花效果必传项canvasflowersColor    彩带colorfaceColor   笑脸颜色eyeColor    眼睛颜色mouthColor  笑嘴颜色颜色传参格式及描述彩带:[['250,174,255-60-11', '244,150,255-80-63', '247,197,255-100-100'], ['255,255,255-80-25', '255,169,108-100-100'], ['195,255,176-80-0', '69,197,117-100-100'], ['79,213,255-80-0', '43,187,250-100-100']]彩带为多种颜色,所以传数组-----每条彩带为线性渐变,所以传二位数组-----250,174,255:rgb三色值---60:透明度---11:线性渐变结束为止百分比笑脸:'255,200,44-100'255,200,44:rgb三色值---100:透明度为保持运动一致,字段精简,笑脸运动基于彩带字段
*/
export default class ScatterFlowers {constructor(opts) {this.canvas = opts.canvas;this.canvas.width = this.canvas.offsetWidth * window.dpr;this.canvas.height = this.canvas.offsetHeight * window.dpr;this.ctx = opts.canvas.getContext('2d');this.flowersColor = opts.flowersColor; // 彩带颜色this.flowersLength = opts.flowersLength || Math.floor(this.canvas.offsetWidth / 20); // 彩带个数this.flowersWidth = (opts.flowersWidth || Math.floor(this.canvas.offsetWidth / 60)) * window.dpr; // 彩带宽度this.flowersHeight = (opts.flowersHeight || Math.floor(this.canvas.offsetWidth / 20)) * window.dpr; // 彩带长度this.flowersArr = []; // 彩带数组this.animationFrequency = opts.animationFrequency || 10; // 彩带上升运动步数this.animationFrequencyTime = opts.animationFrequencyTime || 10; // 彩带上升运动时间间隔this.animationFrequencyEd = 0; // 彩带上升运动当前步数this.fallingFrequency = opts.fallingFrequency || 100; // 彩带飘落运动步数this.fallingFrequencyTime = opts.fallingFrequencyTime || 10; // 彩带飘落运动时间间隔this.fallingSwingNum = opts.fallingSwingNum || 3; // 彩带一次摇摆所需帧长  奇数this.fallingSwing = opts.fallingSwing || 0.05; // 彩带摇摆帧步长this.fallingFrequencyEd = 0; // 彩带飘落运动当前步数this.faceFlag = opts.faceFlag === false ? false : true; // 是否显示笑脸this.faceR = opts.faceR || 12 * window.dpr * window.rem / 75; // 笑脸半径this.eyeR = opts.eyeR || 2 * window.dpr * window.rem / 75; // 眼睛半径this.mouthR = opts.mouthR || 8 * window.dpr * window.rem / 75; // 笑嘴半径this.faceColor = opts.faceColor; // 笑脸颜色this.eyeColor = opts.eyeColor;  // 眼睛颜色this.mouthColor = opts.mouthColor; // 笑嘴颜色this.faceData = {}; // 笑脸中心坐标this.debugStartPoint = opts.debugStartPoint || false;this.timer = null;this.opts = opts;// 是否立即执行if (opts.autoStart) {this.reStart();}}// 开始或重新开始reStart(cb) {this.clear();this.cb = cb;this.initData(this.opts);this.animationFrequencyEd = 0; // 彩带上升运动当前步数this.fallingFrequencyEd = 0; // 彩带飘落运动当前步数this.drawFlowers();this.drawFace();this.run();}// 初始话彩带、笑脸数据initData(opts) {this.start = opts.start || {x: this.canvas.width / 2,y: this.canvas.height / 5 * 3};this.flowersArr = [];for (let i = 0; i < this.flowersLength; i++) {// 四象限let flag = this.rand(1, 4);// 弯曲2次flaglet bendingFlag = this.rand(0, 1);let control = null;let control2 = null;let end = {};let deviation = {};if (bendingFlag) {switch (flag) {case 1:control = {x: this.rand(this.start.x, this.start.x + this.flowersHeight),y: this.rand(this.start.y - this.flowersHeight, this.start.y)};end = {x: this.start.x + this.rand(this.flowersHeight / 2, this.flowersHeight),y: this.start.y - this.rand(this.flowersHeight / 2, this.flowersHeight),};deviation = {w: this.flowersWidth,h: this.flowersWidth};break;case 2:control = {x: this.rand(this.start.x, this.start.x + this.flowersHeight),y: this.rand(this.start.y, this.start.y + this.flowersHeight)};end = {x: this.start.x + this.rand(this.flowersHeight / 2, this.flowersHeight),y: this.start.y + this.rand(this.flowersHeight / 2, this.flowersHeight),};deviation = {w: this.flowersWidth,h: -this.flowersWidth};break;case 3:control = {x: this.rand(this.start.x - this.flowersHeight, this.start.x),y: this.rand(this.start.y, this.start.y + this.flowersHeight)};end = {x: this.start.x - this.rand(this.flowersHeight / 2, this.flowersHeight),y: this.start.y + this.rand(this.flowersHeight / 2, this.flowersHeight),};deviation = {w: this.flowersWidth,h: this.flowersWidth};break;case 4:control = {x: this.rand(this.start.x - this.flowersHeight, this.start.x),y: this.rand(this.start.y - this.flowersHeight, this.start.y)};end = {x: this.start.x - this.rand(this.flowersHeight / 2, this.flowersHeight),y: this.start.y - this.rand(this.flowersHeight / 2, this.flowersHeight),};deviation = {w: this.flowersWidth,h: -this.flowersWidth};break;}} else {let endStartX = 0;let endStartY = 0;let controlIndex = this.rand(2, 4) / 10;let controlIndex2 = this.rand(6, 8) / 10;let controlIndexNum = this.rand(2, 3);let flowersHeightIndex = 3 / 5;switch (flag) {case 1:end = {x: this.start.x + this.rand(this.flowersHeight, this.flowersHeight * flowersHeightIndex),y: this.start.y - this.rand(this.flowersHeight, this.flowersHeight * flowersHeightIndex),};endStartX = end.x - this.start.x;endStartY = end.y - this.start.y;control = {x: this.start.x + endStartX * controlIndex + endStartY / 3 * controlIndexNum / 2,y: this.start.y + endStartY * controlIndex + endStartY / 3 * controlIndexNum};control2 = {x: this.start.x + endStartX * controlIndex2 + endStartY / 3 * (-controlIndexNum / 2),y: this.start.y + endStartY * controlIndex2 + endStartY / 3 * (-controlIndexNum)};deviation = {w: this.flowersWidth,h: this.flowersWidth};break;case 2:end = {x: this.start.x + this.rand(this.flowersHeight, this.flowersHeight * flowersHeightIndex),y: this.start.y + this.rand(this.flowersHeight, this.flowersHeight * flowersHeightIndex),};endStartX = end.x - this.start.x;endStartY = end.y - this.start.y;control = {x: this.start.x + endStartX * controlIndex + endStartY / 3 * (controlIndexNum / 2),y: this.start.y + endStartY * controlIndex + endStartY / 3 * (-controlIndexNum)};control2 = {x: this.start.x + endStartX * controlIndex2 + endStartY / 3 * (-controlIndexNum / 2),y: this.start.y + endStartY * controlIndex2 + endStartY / 3 * controlIndexNum};deviation = {w: this.flowersWidth,h: -this.flowersWidth};break;case 3:end = {x: this.start.x - this.rand(this.flowersHeight, this.flowersHeight * flowersHeightIndex),y: this.start.y + this.rand(this.flowersHeight, this.flowersHeight * flowersHeightIndex),};endStartX = end.x - this.start.x;endStartY = end.y - this.start.y;control = {x: this.start.x + endStartX * controlIndex + endStartY / 3 * controlIndexNum / 2,y: this.start.y + endStartY * controlIndex + endStartY / 3 * controlIndexNum};control2 = {x: this.start.x + endStartX * controlIndex2 + endStartY / 3 * (-controlIndexNum / 2),y: this.start.y + endStartY * controlIndex2 + endStartY / 3 * (-controlIndexNum)};deviation = {w: this.flowersWidth,h: this.flowersWidth};break;case 4:end = {x: this.start.x - this.rand(this.flowersHeight, this.flowersHeight * flowersHeightIndex),y: this.start.y - this.rand(this.flowersHeight, this.flowersHeight * flowersHeightIndex),};endStartX = end.x - this.start.x;endStartY = end.y - this.start.y;control = {x: this.start.x + endStartX * controlIndex + endStartY / 3 * (controlIndexNum / 2),y: this.start.y + endStartY * controlIndex + endStartY / 3 * (-controlIndexNum)};control2 = {x: this.start.x + endStartX * controlIndex2 + endStartY / 3 * (-controlIndexNum / 2),y: this.start.y + endStartY * controlIndex2 + endStartY / 3 * controlIndexNum};deviation = {w: this.flowersWidth,h: -this.flowersWidth};break;}}let obj = {start: {x: this.start.x,y: this.start.y,x2: this.start.x + deviation.w,y2: this.start.y + deviation.h,},control: {x: control.x,y: control.y,x2: control.x + deviation.w,y2: control.y + deviation.h,},end: {x: end.x,y: end.y,x2: end.x + deviation.w,y2: end.y + deviation.h,},deviation,color: this.flowersColor[i % this.flowersColor.length],step: {x: this.rand(-(this.start.x - this.flowersHeight) / this.animationFrequency, (this.canvas.width - this.start.x - this.flowersHeight) / this.animationFrequency),y: this.rand(-(this.start.y - this.flowersHeight) / this.animationFrequency, -(this.start.y - this.canvas.height / 2 + this.flowersHeight) / this.animationFrequency)},swingNum: this.rand(-(this.fallingSwingNum - 1) / 2, (this.fallingSwingNum - 1) / 2), // 摇摆当前所在帧swing: this.fallingSwing, // 摇摆帧步长fallingDeg: opts.fallingDeg || this.rand(15, 30), // 彩带每帧旋转度数fallingRange: opts.fallingRange || this.rand(this.flowersWidth / 2, this.flowersWidth), // 彩带每帧偏移};if (control2) {obj.control2 = {x: control2.x,y: control2.y,x2: control2.x + deviation.w,y2: control2.y + deviation.h,};}this.flowersArr.push(obj);}if (this.faceFlag) {this.faceData = {x: this.start.x,y: this.start.y,step: {x: this.rand(-(this.start.x - this.faceR * 2) / this.animationFrequency, (this.canvas.width - this.start.x - this.faceR * 2) / this.animationFrequency),y: this.rand(-(this.start.y - this.faceR * 2) / this.animationFrequency, -(this.start.y - this.canvas.height / 2 + this.faceR * 2) / this.animationFrequency)},swingNum: this.rand(-(this.fallingSwingNum - 1) / 2, (this.fallingSwingNum - 1) / 2), // 摇摆当前所在帧swing: this.fallingSwing, // 摇摆帧步长fallingDeg: opts.fallingDeg || this.rand(15, 30), // 笑脸每帧旋转度数fallingRange: opts.fallingRange || this.rand(this.flowersWidth / 2, this.flowersWidth), // 笑脸每帧偏移faceColor: opts.faceColor,eyeColor: opts.eyeColor,mouthColor: opts.mouthColor,};}}// 彩带上升运动数据处理flowersArrMove() {this.flowersArr.forEach(item => {item.start = {x: item.start.x + item.step.x,y: item.start.y + item.step.y,x2: item.start.x2 + item.step.x,y2: item.start.y2 + item.step.y,};item.control = {x: item.control.x + item.step.x,y: item.control.y + item.step.y,x2: item.control.x2 + item.step.x,y2: item.control.y2 + item.step.y,};item.end = {x: item.end.x + item.step.x,y: item.end.y + item.step.y,x2: item.end.x2 + item.step.x,y2: item.end.y2 + item.step.y,};if (item.control2) {item.control2 = {x: item.control2.x + item.step.x,y: item.control2.y + item.step.y,x2: item.control2.x2 + item.step.x,y2: item.control2.y2 + item.step.y,};}});}// 笑脸上升运动数据处理faceMove() {if (!this.faceFlag) {return;}this.faceData.x = this.faceData.x + this.faceData.step.x;this.faceData.y = this.faceData.y + this.faceData.step.y;}// 彩带飘落运动数据处理flowersArrFalling() {let fallingHeight = this.canvas.height / 2 / this.fallingFrequency;this.flowersArr.forEach(item => {if (item.swingNum + item.swing > (this.fallingSwingNum - 1) / 2 || item.swingNum + item.swing < -(this.fallingSwingNum - 1) / 2) {item.swing = item.swing * -1;}item.swingNum += item.swing;item.start = {x: item.start.x,y: item.start.y + fallingHeight,x2: item.start.x2,y2: item.start.y2 + fallingHeight,};item.control = {x: item.control.x,y: item.control.y + fallingHeight,x2: item.control.x2,y2: item.control.y2 + fallingHeight,};item.end = {x: item.end.x,y: item.end.y + fallingHeight,x2: item.end.x2,y2: item.end.y2 + fallingHeight,};if (item.control2) {item.control2 = {x: item.control2.x,y: item.control2.y + fallingHeight,x2: item.control2.x2,y2: item.control2.y2 + fallingHeight,};}let color = [];item.color.forEach(colorItem => {let colorArr = colorItem.split('-');colorArr[1] = colorArr[1] - this.fallingFrequency / 100;color.push(colorArr.join('-'));});item.color = color;});}// 笑脸飘落运动数据处理faceFalling() {if (!this.faceFlag) {return;}let fallingHeight = this.canvas.height / 2 / this.fallingFrequency;this.faceData.y = this.faceData.y + fallingHeight;if (this.faceData.swingNum + this.faceData.swing > (this.fallingSwingNum - 1) / 2 || this.faceData.swingNum + this.faceData.swing < -(this.fallingSwingNum - 1) / 2) {this.faceData.swing = this.faceData.swing * -1;}this.faceData.swingNum += this.faceData.swing;this.faceData.faceColor = this.faceData.faceColor.split('-')[0] + '-' + (this.faceData.faceColor.split('-')[1] - this.fallingFrequency / 100);this.faceData.eyeColor = this.faceData.eyeColor.split('-')[0] + '-' + (this.faceData.eyeColor.split('-')[1] - this.fallingFrequency / 100);this.faceData.mouthColor = this.faceData.mouthColor.split('-')[0] + '-' + (this.faceData.mouthColor.split('-')[1] - this.fallingFrequency / 100);}// 运动函数run() {if (this.animationFrequencyEd > this.animationFrequency && this.fallingFrequencyEd > this.fallingFrequency) {this.cb && this.cb();this.clear();return;}if (this.animationFrequencyEd > this.animationFrequency) {this.startAnimationFrame = 0;this.animationFrameFalling();} else {this.startAnimationFrame = 0;this.animationFrameMove();}}// 上升动画animationFrameMove(timestamp) {if (!this.startAnimationFrame) {this.startAnimationFrame = timestamp;}if (timestamp - this.startAnimationFrame >= this.animationFrequencyTime) {this.startAnimationFrame = timestamp;this.animationFrequencyEd += 1;this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);this.drawFlowers();this.drawFace();if (this.debugStartPoint) {this.drawStartPoint();}if (this.animationFrequencyEd <= this.animationFrequency) {this.faceMove();this.flowersArrMove();} else {window.cancelAnimationFrame(this.requestAnimationFrame);this.run();return;}}this.requestAnimationFrame = window.requestAnimationFrame(this.animationFrameMove.bind(this));}// 飘落动画animationFrameFalling(timestamp) {if (!this.startAnimationFrame) {this.startAnimationFrame = timestamp;}if (timestamp - this.startAnimationFrame >= this.fallingFrequencyTime) {this.startAnimationFrame = timestamp;this.fallingFrequencyEd += 1;this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);this.drawFlowers();this.drawFace();if (this.debugStartPoint) {this.drawStartPoint();}if (this.fallingFrequencyEd <= this.fallingFrequency) {this.faceFalling();this.flowersArrFalling();} else {window.cancelAnimationFrame(this.requestAnimationFrame);this.run();return;}}this.requestAnimationFrame = window.requestAnimationFrame(this.animationFrameFalling.bind(this));}// 随机数rand(n, m) {let c = m - n + 1;return Math.floor(Math.random() * c + n);}// 清空canvasclear() {if (this.requestAnimationFrame) {window.cancelAnimationFrame(this.requestAnimationFrame);this.requestAnimationFrame = null;}this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);}// 绘制彩带drawFlowers() {this.flowersArr.forEach((item) => {this.ctx.save();this.ctx.beginPath();let grd = this.ctx.createLinearGradient(item.start.x, item.start.y, item.end.x2, item.end.y2);let grdColor = item.color;grdColor.forEach(colorItem => {grd.addColorStop(colorItem.split('-')[2] / 100, 'rgba(' + colorItem.split('-')[0] + ',' + colorItem.split('-')[1] / 100 + ')');});this.ctx.fillStyle = grd;this.ctx.translate((item.control.x + item.control.x2) / 2, (item.control.y + item.control.y2) / 2);this.ctx.rotate(item.fallingDeg * item.swingNum * Math.PI / 180);this.ctx.translate(-(item.control.x + item.control.x2) / 2 + item.fallingRange * item.swingNum, -(item.control.y + item.control.y2) / 2);if (item.control2) {this.ctx.lineTo(item.start.x, item.start.y);this.ctx.bezierCurveTo(item.control.x, item.control.y, item.control2.x, item.control2.y, item.end.x, item.end.y);this.ctx.lineTo(item.end.x2, item.end.y2);this.ctx.bezierCurveTo(item.control2.x2, item.control2.y2, item.control.x2, item.control.y2, item.start.x2, item.start.y2);this.ctx.lineTo(item.start.x, item.start.y);} else {this.ctx.lineTo(item.start.x, item.start.y);this.ctx.quadraticCurveTo(item.control.x, item.control.y, item.end.x, item.end.y);this.ctx.lineTo(item.end.x2, item.end.y2);this.ctx.quadraticCurveTo(item.control.x2, item.control.y2, item.start.x2, item.start.y2);this.ctx.lineTo(item.start.x, item.start.y);}this.ctx.fill();this.ctx.closePath();this.ctx.restore();});}// 绘制笑脸drawFace() {if (!this.faceFlag) {return;}this.ctx.save();this.ctx.translate(this.faceData.x, this.faceData.y);this.ctx.rotate(this.faceData.fallingDeg * this.faceData.swingNum * Math.PI / 180);this.ctx.translate(-this.faceData.x + this.faceData.fallingRange * this.faceData.swingNum, -this.faceData.y);this.ctx.beginPath();this.ctx.fillStyle = 'rgba(' + this.faceData.faceColor.split('-')[0] + ',' + this.faceData.faceColor.split('-')[1] / 100 + ')';this.ctx.arc(this.faceData.x, this.faceData.y, this.faceR, 0, 2 * Math.PI);this.ctx.fill();this.ctx.closePath();this.ctx.beginPath();this.ctx.fillStyle = 'rgba(' + this.faceData.eyeColor.split('-')[0] + ',' + this.faceData.eyeColor.split('-')[1] / 100 + ')';this.ctx.arc(this.faceData.x - this.faceR / 3, this.faceData.y - this.faceR / 3, this.eyeR, 0, 2 * Math.PI);this.ctx.fill();this.ctx.closePath();this.ctx.beginPath();this.ctx.fillStyle = 'rgba(' + this.faceData.eyeColor.split('-')[0] + ',' + this.faceData.eyeColor.split('-')[1] / 100 + ')';this.ctx.arc(this.faceData.x + this.faceR / 3, this.faceData.y - this.faceR / 3, this.eyeR, 0, 2 * Math.PI);this.ctx.fill();this.ctx.closePath();this.ctx.beginPath();this.ctx.fillStyle = 'rgba(' + this.faceData.mouthColor.split('-')[0] + ',' + this.faceData.mouthColor.split('-')[1] / 100 + ')';this.ctx.arc(this.faceData.x, this.faceData.y, this.mouthR, 0, Math.PI);this.ctx.fill();this.ctx.closePath();this.ctx.restore();}// 起始点调试drawStartPoint() {this.ctx.save();this.ctx.beginPath();this.ctx.fillStyle = 'rgba(0,255,0)';this.ctx.arc(this.start.x, this.start.y, 4 * window.rem / 75 * window.dpr, 0, Math.PI * 2);this.ctx.fill();this.ctx.closePath();this.ctx.restore();}
}

调用实例

var devicePixelRatio = window.devicePixelRatio;
if (devicePixelRatio >= 3) {dpr = 3;
} else if (devicePixelRatio >= 2){dpr = 2;
} else {dpr = 1;
}
window.dpr = dpr;
this.scatterFlowers = new ScatterFlowers({canvas: this.$refs.flowers,flowersColor: [['250,174,255-60-11', '244,150,255-80-63', '247,197,255-100-100'], ['255,255,255-80-25', '255,169,108-100-100'], ['195,255,176-80-0', '69,197,117-100-100'], ['79,213,255-80-0', '43,187,250-100-100']],faceColor: '255,200,44-100', // 笑脸颜色eyeColor: '76,64,65-100', // 眼睛颜色mouthColor: '255,109,64-100', // 笑嘴颜色flowersLength: 10,autoStart: false
});

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