八数码问题——HDU 1043

2024-09-05 04:32
文章标签 问题 hdu 数码 1043

本文主要是介绍八数码问题——HDU 1043,希望对大家解决编程问题提供一定的参考价值,需要的开发者们随着小编来一起学习吧!

对应杭电题目: 点击打开链接


The 15-puzzle has been around for over 100 years; even if you don't know it by that name, you've seen it. It is constructed with 15 sliding tiles, each with a number from 1 to 15 on it, and all packed into a 4 by 4 frame with one tile missing. Let's call the missing tile 'x'; the object of the puzzle is to arrange the tiles so that they are ordered as:
 1  2  3  45  6  7  89 10 11 12
13 14 15  x

where the only legal operation is to exchange 'x' with one of the tiles with which it shares an edge. As an example, the following sequence of moves solves a slightly scrambled puzzle:
 1  2  3  4     1  2  3  4     1  2  3  4     1  2  3  45  6  7  8     5  6  7  8     5  6  7  8     5  6  7  89  x 10 12     9 10  x 12     9 10 11 12     9 10 11 12
13 14 11 15    13 14 11 15    13 14  x 15    13 14 15  xr->            d->            r->

The letters in the previous row indicate which neighbor of the 'x' tile is swapped with the 'x' tile at each step; legal values are 'r','l','u' and 'd', for right, left, up, and down, respectively.

Not all puzzles can be solved; in 1870, a man named Sam Loyd was famous for distributing an unsolvable version of the puzzle, and
frustrating many people. In fact, all you have to do to make a regular puzzle into an unsolvable one is to swap two tiles (not counting the missing 'x' tile, of course).

In this problem, you will write a program for solving the less well-known 8-puzzle, composed of tiles on a three by three
arrangement.

Input

You will receive, several descriptions of configuration of the 8 puzzle. One description is just a list of the tiles in their initial positions, with the rows listed from top to bottom, and the tiles listed from left to right within a row, where the tiles are represented by numbers 1 to 8, plus 'x'. For example, this puzzle

1 2 3
x 4 6
7 5 8

is described by this list:

1 2 3 x 4 6 7 5 8

Output

You will print to standard output either the word ``unsolvable'', if the puzzle has no solution, or a string consisting entirely of the letters 'r', 'l', 'u' and 'd' that describes a series of moves that produce a solution. The string should include no spaces and start at the beginning of the line. Do not print a blank line between cases.

Sample Input

    
2 3 4 1 5 x 7 6 8

Sample Output

    
ullddrurdllurdruldr
康拓展开判重,反向BFS
#include<cstdio>
#include<cstdlib>
#include<cmath>
#include<map>
#include<queue>
#include<stack>
#include<vector>
#include<algorithm>
#include<cstring>
#include<string>
#include<iostream>
const int MAXN=500000+10;
const int MAXNHASH=500000+10;
using namespace std;
typedef int State[9];
State st[MAXN];
int goal[9];
int vis[370000];
int fact[9];
int fa[MAXN];
int dir[MAXN];
int codestart,codeend;
const int dx[]={-1,1,0,0};
const int dy[]={0,0,-1,1};
char cal[5]="durl";void init_lookup_table()
{fact[0]=1;for(int i=1; i<9; i++){fact[i]=fact[i-1]*i;}
}int Code(State &s)
{int code=0;for(int i=0; i<9; i++){int cnt=0;for(int j=i+1; j<9; j++){if(s[j]<s[i]) cnt++; }code+=fact[8-i]*cnt;}return code;
}void bfs()
{memset(fa,0,sizeof(fa));memset(vis,0,sizeof(vis));int front=1, rear=2;while(front<rear){//cout<<front<<endl;State& s=st[front];//if(memcmp(goal, s, sizeof(s))==0) return front;int z;for(z=0; z<9; z++) if(!s[z]) break;int x=z/3, y=z%3;for(int i=0; i<4; i++){int newx=x+dx[i];int newy=y+dy[i];int newz=newx*3+newy;if(newx>=0 && newx<3 && newy>=0 && newy<3){State&t =st[rear];memcpy(t,s,sizeof(s));t[newz]=s[z];t[z]=s[newz];int code=Code(t);int code1=Code(s);if(!vis[code]){vis[code]=1;fa[code]=code1;dir[code]=i;rear++;}}}front++;}
}void print(int num)
{if(num!=codeend){cout<<cal[dir[num]];print(fa[num]);}
}int main()
{//freopen("in.txt","r",stdin);init_lookup_table();char ch;for(int i=0; i<8; i++) st[1][i]=i+1;st[1][8]=0;codeend=Code(st[1]);vis[codeend]=1;bfs();while(cin>>ch){if(ch=='x') goal[0]=ch-120;else goal[0]=ch-'0';for(int i=1; i<9; i++){cin>>ch;if(ch=='x') goal[i]=ch-120;else goal[i]=ch-'0';}codestart=Code(goal);if(vis[codestart]){print(codestart);cout<<endl;}else cout<<"unsolvable"<<endl;}return 0;
}


这篇关于八数码问题——HDU 1043的文章就介绍到这儿,希望我们推荐的文章对编程师们有所帮助!



http://www.chinasem.cn/article/1137952

相关文章

MySQL 设置AUTO_INCREMENT 无效的问题解决

《MySQL设置AUTO_INCREMENT无效的问题解决》本文主要介绍了MySQL设置AUTO_INCREMENT无效的问题解决,文中通过示例代码介绍的非常详细,对大家的学习或者工作具有一定的参... 目录快速设置mysql的auto_increment参数一、修改 AUTO_INCREMENT 的值。

关于跨域无效的问题及解决(java后端方案)

《关于跨域无效的问题及解决(java后端方案)》:本文主要介绍关于跨域无效的问题及解决(java后端方案),具有很好的参考价值,希望对大家有所帮助,如有错误或未考虑完全的地方,望不吝赐教... 目录通用后端跨域方法1、@CrossOrigin 注解2、springboot2.0 实现WebMvcConfig

Go语言中泄漏缓冲区的问题解决

《Go语言中泄漏缓冲区的问题解决》缓冲区是一种常见的数据结构,常被用于在不同的并发单元之间传递数据,然而,若缓冲区使用不当,就可能引发泄漏缓冲区问题,本文就来介绍一下问题的解决,感兴趣的可以了解一下... 目录引言泄漏缓冲区的基本概念代码示例:泄漏缓冲区的产生项目场景:Web 服务器中的请求缓冲场景描述代码

Java死锁问题解决方案及示例详解

《Java死锁问题解决方案及示例详解》死锁是指两个或多个线程因争夺资源而相互等待,导致所有线程都无法继续执行的一种状态,本文给大家详细介绍了Java死锁问题解决方案详解及实践样例,需要的朋友可以参考下... 目录1、简述死锁的四个必要条件:2、死锁示例代码3、如何检测死锁?3.1 使用 jstack3.2

解决JSONField、JsonProperty不生效的问题

《解决JSONField、JsonProperty不生效的问题》:本文主要介绍解决JSONField、JsonProperty不生效的问题,具有很好的参考价值,希望对大家有所帮助,如有错误或未考虑... 目录jsONField、JsonProperty不生效javascript问题排查总结JSONField

github打不开的问题分析及解决

《github打不开的问题分析及解决》:本文主要介绍github打不开的问题分析及解决,具有很好的参考价值,希望对大家有所帮助,如有错误或未考虑完全的地方,望不吝赐教... 目录一、找到github.com域名解析的ip地址二、找到github.global.ssl.fastly.net网址解析的ip地址三

MySQL版本问题导致项目无法启动问题的解决方案

《MySQL版本问题导致项目无法启动问题的解决方案》本文记录了一次因MySQL版本不一致导致项目启动失败的经历,详细解析了连接错误的原因,并提供了两种解决方案:调整连接字符串禁用SSL或统一MySQL... 目录本地项目启动报错报错原因:解决方案第一个:第二种:容器启动mysql的坑两种修改时区的方法:本地

springboot加载不到nacos配置中心的配置问题处理

《springboot加载不到nacos配置中心的配置问题处理》:本文主要介绍springboot加载不到nacos配置中心的配置问题处理,具有很好的参考价值,希望对大家有所帮助,如有错误或未考虑... 目录springboot加载不到nacos配置中心的配置两种可能Spring Boot 版本Nacos

Java中JSON格式反序列化为Map且保证存取顺序一致的问题

《Java中JSON格式反序列化为Map且保证存取顺序一致的问题》:本文主要介绍Java中JSON格式反序列化为Map且保证存取顺序一致的问题,具有很好的参考价值,希望对大家有所帮助,如有错误或未... 目录背景问题解决方法总结背景做项目涉及两个微服务之间传数据时,需要提供方将Map类型的数据序列化为co

如何解决Druid线程池Cause:java.sql.SQLRecoverableException:IO错误:Socket read timed out的问题

《如何解决Druid线程池Cause:java.sql.SQLRecoverableException:IO错误:Socketreadtimedout的问题》:本文主要介绍解决Druid线程... 目录异常信息触发场景找到版本发布更新的说明从版本更新信息可以看到该默认逻辑已经去除总结异常信息触发场景复