前言 本文参照自raytracing in one weekend教程,地址为:https://raytracing.github.io/books/RayTracingInOneWeekend.html 什么是光线追踪? 光线追踪模拟现实中的成像原理,通过模拟一条条直线在场景内反射折射,最终获知物体表面的颜色。现实世界中,光线最终射向相机,获得成像,光线追踪则是从相机出发,向场景中反向发射
Chapter 8 Tracing Application Engine Programs第八章 跟踪应用程序引擎程序 Understanding Tracing Application Engine Programs 了解跟踪应用程序引擎程序 You can set the following traces to monitor the performance of Application
Chapter 8 Tracing Application Engine Programs第八章 跟踪应用程序引擎程序 Understanding Tracing Application Engine Programs 了解跟踪应用程序引擎程序 You can set the following traces to monitor the performance of Application
Enabling Application Engine Tracing 启用应用程序引擎跟踪 By default, all Application Engine traces are turned off. To see a trace or a combination of traces, set trace options before you run a program. 默认情况下
我所理解的DirectX Ray Tracing https://zhuanlan.zhihu.com/p/96636069 我所理解的DirectX Ray Tracing xiaocai 0 前言 经过三个月对DirectX Ray Tracing(DXR)[1]的反复阅读,对DXR的流程有了较全面的的理解。这篇文章记下自己已有的一些理解,顺便梳理下引入Ray Tracing
[论文笔记] 篡改检测:ManTra-Net - 知乎[论文笔记] ManTra-Net: Manipulation Tracing Network For Detection And Localization of Image Forgeries With Anomalous Features说在前面个人心得: Manipulation其实就是意味着对图像进行篡改或者说操作 讲…https://